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authorMatthew Hoops2014-08-14 21:56:33 -0400
committerMatthew Hoops2014-08-14 21:56:33 -0400
commitbf210cccc02f77d6f393593e4dd8d513eb0408a8 (patch)
tree38d689f8a3ec2af8958f0137d28f5459a91262fc /engines/pegasus/interaction.h
parentd2bf7f99fd20fbc0b6126e5c8ae6833d3491d030 (diff)
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PEGASUS: Fix bad cast that destroys the InputHandler vtable
Thanks to LordHoto for his assistance in tracking this nonsense down.
Diffstat (limited to 'engines/pegasus/interaction.h')
-rw-r--r--engines/pegasus/interaction.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/engines/pegasus/interaction.h b/engines/pegasus/interaction.h
index 293ee6be83..ca168b4cb7 100644
--- a/engines/pegasus/interaction.h
+++ b/engines/pegasus/interaction.h
@@ -37,11 +37,7 @@ class Neighborhood;
class GameInteraction : public IDObject, public InputHandler {
public:
- GameInteraction(const InteractionID id, Neighborhood *nextHandler) : IDObject(id), InputHandler((InputHandler *)nextHandler) {
- _isInteracting = false;
- _savedHandler = 0;
- _owner = nextHandler;
- }
+ GameInteraction(const InteractionID id, Neighborhood *nextHandler);
// If the interaction is open (_isInteracting == true), it's too late to do anything
// about it here.