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-rw-r--r--engines/pegasus/interaction.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/engines/pegasus/interaction.h b/engines/pegasus/interaction.h
index 293ee6be83..ca168b4cb7 100644
--- a/engines/pegasus/interaction.h
+++ b/engines/pegasus/interaction.h
@@ -37,11 +37,7 @@ class Neighborhood;
class GameInteraction : public IDObject, public InputHandler {
public:
- GameInteraction(const InteractionID id, Neighborhood *nextHandler) : IDObject(id), InputHandler((InputHandler *)nextHandler) {
- _isInteracting = false;
- _savedHandler = 0;
- _owner = nextHandler;
- }
+ GameInteraction(const InteractionID id, Neighborhood *nextHandler);
// If the interaction is open (_isInteracting == true), it's too late to do anything
// about it here.