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author | Matthew Hoops | 2011-12-20 18:26:25 -0500 |
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committer | Matthew Hoops | 2011-12-20 18:26:25 -0500 |
commit | a600dcb56a9633ebfae0d726480352b6f2e9b3ba (patch) | |
tree | fe0707cb889f8f5f424bf97ba280d5aede49e73c /engines/pegasus/items/inventory.h | |
parent | 5fe762e7cdfd2ca72129abe2eac181ae5402aaff (diff) | |
download | scummvm-rg350-a600dcb56a9633ebfae0d726480352b6f2e9b3ba.tar.gz scummvm-rg350-a600dcb56a9633ebfae0d726480352b6f2e9b3ba.tar.bz2 scummvm-rg350-a600dcb56a9633ebfae0d726480352b6f2e9b3ba.zip |
PEGASUS: Some space/misc cleanup
Diffstat (limited to 'engines/pegasus/items/inventory.h')
-rwxr-xr-x | engines/pegasus/items/inventory.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/pegasus/items/inventory.h b/engines/pegasus/items/inventory.h index db872b1990..099ba52ba7 100755 --- a/engines/pegasus/items/inventory.h +++ b/engines/pegasus/items/inventory.h @@ -33,11 +33,11 @@ namespace Pegasus { class Item; -// Inventories have a "current item". This item is the default item the player can -// use. In a text adventure system, the current item would be "it", as in -// "Hit the troll with it," where "it" would refer to some weapon which is the current -// item. In a graphic adventure, the current item would be the item the user selects -// to use with the mouse or other pointing device. +// Inventories have a "current item". This item is the default item the player can +// use. In a text adventure system, the current item would be "it", as in +// "Hit the troll with it," where "it" would refer to some weapon which is the current +// item. In a graphic adventure, the current item would be the item the user selects +// to use with the mouse or other pointing device. class Inventory { public: |