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author | Matthew Hoops | 2011-12-16 14:17:50 -0500 |
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committer | Matthew Hoops | 2011-12-16 14:17:50 -0500 |
commit | 12efb47b536d2f663c9cde2739a1fd40599da669 (patch) | |
tree | 9ce08d6a798ff5138ee2908642e6468d7d2b249e /engines/pegasus/neighborhood/caldoria/caldoria.cpp | |
parent | fdced472abc830c07d28474727db004c8018fcac (diff) | |
download | scummvm-rg350-12efb47b536d2f663c9cde2739a1fd40599da669.tar.gz scummvm-rg350-12efb47b536d2f663c9cde2739a1fd40599da669.tar.bz2 scummvm-rg350-12efb47b536d2f663c9cde2739a1fd40599da669.zip |
PEGASUS: Remove t prefix from typedefs
Some other minor cleanup too
Diffstat (limited to 'engines/pegasus/neighborhood/caldoria/caldoria.cpp')
-rwxr-xr-x | engines/pegasus/neighborhood/caldoria/caldoria.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/pegasus/neighborhood/caldoria/caldoria.cpp b/engines/pegasus/neighborhood/caldoria/caldoria.cpp index 878b0c3d86..6f512fa8aa 100755 --- a/engines/pegasus/neighborhood/caldoria/caldoria.cpp +++ b/engines/pegasus/neighborhood/caldoria/caldoria.cpp @@ -53,8 +53,8 @@ const TimeValue kSinclairInterruptionTime2 = 6835; const TimeValue kSinclairInterruptionTime3 = 9835; const TimeValue kSinclairInterruptionTime4 = 12555; -const tInputBits kPullbackInterruptFilter = kFilterAllInput; -const tInputBits kRecalibrationInterruptFilter = kFilterAllInput; +const InputBits kPullbackInterruptFilter = kFilterAllInput; +const InputBits kRecalibrationInterruptFilter = kFilterAllInput; const TimeValue kCaldoriaReplicatorIntroIn = 4933; const TimeValue kCaldoriaReplicatorIntroOut = 6557; @@ -146,9 +146,9 @@ const TimeValue k5To2Time = 41240; const TimeValue k5To3Time = 41280; -// MMFuseFunction functions... +// FuseFunction functions... -const tNotificationFlags kSinclairLoopDoneFlag = kLastNeighborhoodNotificationFlag << 1; +const NotificationFlags kSinclairLoopDoneFlag = kLastNeighborhoodNotificationFlag << 1; void doorBombTimerExpiredFunction(FunctionPtr *, void *caldoria) { ((Caldoria *)caldoria)->doorBombTimerExpired(); @@ -341,7 +341,7 @@ uint16 Caldoria::getDateResID() const { return kDate2318ID; } -TimeValue Caldoria::getViewTime(const tRoomID room, const tDirectionConstant direction) { +TimeValue Caldoria::getViewTime(const RoomID room, const DirectionConstant direction) { ExtraTable::Entry extra; uint32 extraID = 0xffffffff; @@ -444,7 +444,7 @@ void Caldoria::startSpotOnceOnly(TimeValue startTime, TimeValue stopTime) { } } -void Caldoria::findSpotEntry(const tRoomID room, const tDirectionConstant direction, tSpotFlags flags, SpotTable::Entry &entry) { +void Caldoria::findSpotEntry(const RoomID room, const DirectionConstant direction, SpotFlags flags, SpotTable::Entry &entry) { Neighborhood::findSpotEntry(room, direction, flags, entry); switch (room) { @@ -506,7 +506,7 @@ void Caldoria::startDoorOpenMovie(const TimeValue startTime, const TimeValue sto Neighborhood::startDoorOpenMovie(startTime, stopTime); } -void Caldoria::startTurnPush(const tTurnDirection turnDirection, const TimeValue newViewTime, const tDirectionConstant destDirection) { +void Caldoria::startTurnPush(const TurnDirection turnDirection, const TimeValue newViewTime, const DirectionConstant destDirection) { switch (GameState.getCurrentRoom()) { case kCaldoria05: case kCaldoria07: @@ -540,7 +540,7 @@ void Caldoria::bumpIntoWall() { Neighborhood::bumpIntoWall(); } -void Caldoria::closeDoorOffScreen(const tRoomID room, const tDirectionConstant direction) { +void Caldoria::closeDoorOffScreen(const RoomID room, const DirectionConstant direction) { switch (room) { case kCaldoria08: if (direction == kNorth) @@ -570,7 +570,7 @@ void Caldoria::closeDoorOffScreen(const tRoomID room, const tDirectionConstant d } } -int16 Caldoria::getStaticCompassAngle(const tRoomID room, const tDirectionConstant dir) { +int16 Caldoria::getStaticCompassAngle(const RoomID room, const DirectionConstant dir) { int16 result = Neighborhood::getStaticCompassAngle(room, dir); switch (room) { @@ -668,7 +668,7 @@ void Caldoria::getExtraCompassMove(const ExtraTable::Entry &entry, FaderMoveSpec } void Caldoria::loadAmbientLoops() { - tRoomID room = GameState.getCurrentRoom(); + RoomID room = GameState.getCurrentRoom(); if (room == kCaldoria00 && GameState.getCaldoriaWokenUp()) loadLoopSound1("Sounds/Caldoria/Apartment Music.AIFF", 0x100 / 4); @@ -684,7 +684,7 @@ void Caldoria::loadAmbientLoops() { loadLoopSound1("Sounds/Caldoria/A50NLB00.22K.AIFF", 0x100 / 4); } -void Caldoria::checkContinuePoint(const tRoomID room, const tDirectionConstant direction) { +void Caldoria::checkContinuePoint(const RoomID room, const DirectionConstant direction) { switch (MakeRoomView(room, direction)) { case MakeRoomView(kCaldoria06, kSouth): case MakeRoomView(kCaldoria13, kNorth): @@ -706,7 +706,7 @@ void Caldoria::spotCompleted() { startExtraSequence(kBinocularsZoomInOnShip, kExtraCompletedFlag, kFilterNoInput); } -void Caldoria::arriveAt(const tRoomID room, const tDirectionConstant direction) { +void Caldoria::arriveAt(const RoomID room, const DirectionConstant direction) { switch (room) { case kCaldoria56: if (!GameState.getCaldoriaGunAimed()) @@ -981,7 +981,7 @@ void Caldoria::downButton(const Input &input) { } } -void Caldoria::turnTo(const tDirectionConstant direction) { +void Caldoria::turnTo(const DirectionConstant direction) { Neighborhood::turnTo(direction); switch (GameState.getCurrentRoom()) { @@ -1106,7 +1106,7 @@ void Caldoria::zoomToSinclair() { startExtraSequence(kCa53EastZoomToSinclair, kExtraCompletedFlag, kFilterAllInput); } -void Caldoria::receiveNotification(Notification *notification, const tNotificationFlags flags) { +void Caldoria::receiveNotification(Notification *notification, const NotificationFlags flags) { Neighborhood::receiveNotification(notification, flags); if ((flags & kExtraCompletedFlag) != 0) { @@ -1255,8 +1255,8 @@ void Caldoria::receiveNotification(Notification *notification, const tNotificati g_AIArea->checkMiddleArea(); } -tInputBits Caldoria::getInputFilter() { - tInputBits result = Neighborhood::getInputFilter(); +InputBits Caldoria::getInputFilter() { + InputBits result = Neighborhood::getInputFilter(); switch (GameState.getCurrentRoom()) { case kCaldoria00: @@ -1471,7 +1471,7 @@ void Caldoria::clickInHotspot(const Input &input, const Hotspot *spot) { } } -void Caldoria::clickOnDoorbell(const tHotSpotID doorBellSpotID) { +void Caldoria::clickOnDoorbell(const HotSpotID doorBellSpotID) { uint32 extra; ExtraTable::Entry entry; @@ -1501,7 +1501,7 @@ void Caldoria::clickOnDoorbell(const tHotSpotID doorBellSpotID) { requestSpotSound(kCaldoriaNobodyHomeIn, kCaldoriaNobodyHomeOut, kFilterNoInput, kSpotSoundCompletedFlag); } -tCanOpenDoorReason Caldoria::canOpenDoor(DoorTable::Entry &entry) { +CanOpenDoorReason Caldoria::canOpenDoor(DoorTable::Entry &entry) { switch (GameState.getCurrentRoom()) { case kCaldoria16: case kCaldoria38: @@ -1519,7 +1519,7 @@ void Caldoria::doorOpened() { _privateFlags.setFlag(kCaldoriaPrivateCanOpenElevatorDoorFlag, false); } -GameInteraction *Caldoria::makeInteraction(const tInteractionID interactionID) { +GameInteraction *Caldoria::makeInteraction(const InteractionID interactionID) { switch (interactionID) { case kCaldoria4DInteractionID: return new Caldoria4DSystem(this); @@ -1534,7 +1534,7 @@ GameInteraction *Caldoria::makeInteraction(const tInteractionID interactionID) { return 0; } -void Caldoria::newInteraction(const tInteractionID interactionID) { +void Caldoria::newInteraction(const InteractionID interactionID) { Neighborhood::newInteraction(interactionID); if (!_currentInteraction) { @@ -1552,7 +1552,7 @@ void Caldoria::newInteraction(const tInteractionID interactionID) { // the inventory is too full or because the player lets go of the item before // dropping it into the inventory). Hotspot *Caldoria::getItemScreenSpot(Item *item, DisplayElement *element) { - tHotSpotID destSpotID = kNoHotSpotID; + HotSpotID destSpotID = kNoHotSpotID; switch (item->getObjectID()) { case kKeyCard: @@ -1853,7 +1853,7 @@ Common::String Caldoria::getEnvScanMovie() { Common::String movieName = Neighborhood::getEnvScanMovie(); if (movieName.empty()) { - tRoomID room = GameState.getCurrentRoom(); + RoomID room = GameState.getCurrentRoom(); if (room >= kCaldoria00 && room <= kCaldoria14) { // Inside apartment. |