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author | whitertandrek | 2018-03-19 11:36:24 +0200 |
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committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
commit | b4d44d8ffc5c5d7e97d717c1d3f00d246ce3b9a8 (patch) | |
tree | 7be4096763fedd51561b68703d036bbfe652ac6f /engines/pink/page.cpp | |
parent | 3e2106a1c087b2c27f961ce918ad6459670b99fa (diff) | |
download | scummvm-rg350-b4d44d8ffc5c5d7e97d717c1d3f00d246ce3b9a8.tar.gz scummvm-rg350-b4d44d8ffc5c5d7e97d717c1d3f00d246ce3b9a8.tar.bz2 scummvm-rg350-b4d44d8ffc5c5d7e97d717c1d3f00d246ce3b9a8.zip |
PINK: Added SequenceActorState and SequenceContext
Diffstat (limited to 'engines/pink/page.cpp')
-rw-r--r-- | engines/pink/page.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/pink/page.cpp b/engines/pink/page.cpp index 77e3bb3c06..f0bdf32ba0 100644 --- a/engines/pink/page.cpp +++ b/engines/pink/page.cpp @@ -68,7 +68,7 @@ void GamePage::init(bool isLoadingSave) { //init actor which inits actions if (!isLoadingSave) { - for (int i = 0; i < _handlers.size(); ++i) { + for (uint i = 0; i < _handlers.size(); ++i) { if (_handlers[i]->initConditions(_leadActor)){ HandlerSequences *handlerSequences = dynamic_cast<HandlerSequences*>(_handlers[i]); assert(handlerSequences); |