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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include <engines/pink/walk/walk_mgr.h>
#include <engines/pink/handlers/handler.h>
#include <engines/pink/handlers/handler_sequences.h>
#include "page.h"
#include "cursor_mgr.h"
#include "actors/lead_actor.h"
#include "engines/pink/sequences/sequencer.h"

namespace Pink {

void Page::load(Archive &archive) {
    archive.mapObject(this);
    NamedObject::deserialize(archive);
    archive.readString(); //skip directory
    archive >> _actors;
}


void GamePage::deserialize(Archive &archive) {
    Page::deserialize(archive);
    _module = static_cast<Module*>(archive.readObject());
    assert(dynamic_cast<Module*>(_module) != 0);
}

void GamePage::load(Archive &archive) {
    archive.mapObject(_cursorMgr);
    archive.mapObject(_walkMgr);
    archive.mapObject(_sequencer);

    Page::load(archive);

    _leadActor = static_cast<LeadActor*>(archive.readObject());

    _walkMgr->deserialize(archive);

    _sequencer->deserialize(archive);
    archive >> _handlers;
}

void GamePage::init(bool isLoadingSave) {
    if (!isLoadingSave){
        //assert(perhapsIsLoaded == 0);
        loadManagers();
    }

    //init actor which inits actions

    if (!isLoadingSave) {
        for (uint i = 0; i < _handlers.size(); ++i) {
            if (_handlers[i]->initConditions(_leadActor)){
                HandlerSequences *handlerSequences = dynamic_cast<HandlerSequences*>(_handlers[i]);
                assert(handlerSequences);
                handlerSequences->initSequence(_leadActor);
                break;
            }
        }

    }

}

void GamePage::loadManagers() {
    perhapsIsLoaded = true;
    _cursorMgr = new CursorMgr(this);
    _walkMgr = new WalkMgr;
    _sequencer = new Sequencer(this);

    _resMgr.init(_module->getGame(), this);

    // memfile manipulations if from save or page changing

}

PinkEngine *GamePage::getGame() {
    return _module->getGame();
}

Sequencer *GamePage::getSequencer() {
    return _sequencer;
}

} // End of namespace Pink