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authorKamil Zbróg2013-12-05 00:02:31 +0000
committerKamil Zbróg2013-12-05 00:02:31 +0000
commit8e772f936c43a68e4ae7c68b178bd9fa3a3e4f1f (patch)
tree0bf73c3bb86ecbf302db281a7963df1bdcd8749a /engines/prince/animation.cpp
parent69a58457744c662930f5f19b90d95d7647d580b2 (diff)
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PRINCE: animation added
Diffstat (limited to 'engines/prince/animation.cpp')
-rw-r--r--engines/prince/animation.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/prince/animation.cpp b/engines/prince/animation.cpp
index e69de29bb2..f4db81ec4d 100644
--- a/engines/prince/animation.cpp
+++ b/engines/prince/animation.cpp
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "prince/animation.h"
+#include "prince/detail/animation.h"
+
+
+namespace Prince {
+
+Animation::Animation() : _helper(NULL) {
+}
+
+Animation::~Animation() {
+ delete _helper;
+}
+
+bool Animation::loadFromStream(Common::SeekableReadStream &stream) {
+
+ uint32 dataSize = stream.size();
+
+ byte *data = (byte*)malloc(dataSize);
+
+ if(stream.read(data, dataSize) != dataSize) {
+ free(data);
+ return false;
+ }
+
+ delete _helper;
+
+ _helper = new Detail::Animation(data, dataSize);
+
+ return true;
+}
+
+const Graphics::Surface * Animation::getSurface(uint16 frameIndex) {
+ // bida kaszing
+ if (frameIndex >= _frameList.size()) {
+ _frameList.resize(frameIndex);
+ _frameList.push_back(_helper->getFrame(frameIndex));
+
+ }
+ return _frameList[frameIndex];
+}
+
+}
+
+
+/* vim: set tabstop=4 noexpandtab: */