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author | Eugene Sandulenko | 2014-10-10 13:49:05 +0200 |
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committer | Eugene Sandulenko | 2014-10-10 13:49:05 +0200 |
commit | bb8f66c2437a0f3a704ddc84e08dab7551b08253 (patch) | |
tree | a8167e4c8df92cb80004a6314fe31352330a217f /engines/prince/animation.h | |
parent | c128365068660af764b4fdfc9e5256a7caed3839 (diff) | |
parent | c769c3b8855820122e6a7a6712cb7139445d8a0b (diff) | |
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Merge pull request #516 from lukaslw/prince-lukaslw
PRINCE: Adding The Prince and the Coward
Diffstat (limited to 'engines/prince/animation.h')
-rw-r--r-- | engines/prince/animation.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/prince/animation.h b/engines/prince/animation.h new file mode 100644 index 0000000000..733acb399c --- /dev/null +++ b/engines/prince/animation.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PRINCE_ANIMATION_H +#define PRINCE_ANIMATION_H + +#include "common/array.h" +#include "common/stream.h" + +#include "graphics/surface.h" + +namespace Prince { + +class Animation { +public: + Animation(); + ~Animation(); + bool loadStream(Common::SeekableReadStream &stream); + + int16 getLoopCount() const; + int32 getPhaseCount() const; + int32 getFrameCount() const; + int16 getBaseX() const; + int16 getBaseY() const; + int16 getPhaseOffsetX(int phaseIndex) const; + int16 getPhaseOffsetY(int phaseIndex) const; + int16 getPhaseFrameIndex(int phaseIndex) const; + Graphics::Surface *getFrame(int frameIndex); + void clear(); + +private: + struct Phase { + int16 _phaseOffsetX; + int16 _phaseOffsetY; + uint16 _phaseToFrameIndex; + }; + struct Frame { + bool _isCompressed; + uint32 _dataSize; + byte *_compressedData; + Graphics::Surface *_surface; + }; + Common::Array<Frame> _frameList; + Common::Array<Phase> _phaseList; + int16 _loopCount; + int16 _phaseCount; + int32 _frameCount; + int16 _baseX; + int16 _baseY; +}; + +} // End of namespace Prince + +#endif |