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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PRINCE_ANIMATION_H
+#define PRINCE_ANIMATION_H
+
+#include "common/array.h"
+#include "common/stream.h"
+
+#include "graphics/surface.h"
+
+namespace Prince {
+
+class Animation {
+public:
+ Animation();
+ ~Animation();
+ bool loadStream(Common::SeekableReadStream &stream);
+
+ int16 getLoopCount() const;
+ int32 getPhaseCount() const;
+ int32 getFrameCount() const;
+ int16 getBaseX() const;
+ int16 getBaseY() const;
+ int16 getPhaseOffsetX(int phaseIndex) const;
+ int16 getPhaseOffsetY(int phaseIndex) const;
+ int16 getPhaseFrameIndex(int phaseIndex) const;
+ Graphics::Surface *getFrame(int frameIndex);
+ void clear();
+
+private:
+ struct Phase {
+ int16 _phaseOffsetX;
+ int16 _phaseOffsetY;
+ uint16 _phaseToFrameIndex;
+ };
+ struct Frame {
+ bool _isCompressed;
+ uint32 _dataSize;
+ byte *_compressedData;
+ Graphics::Surface *_surface;
+ };
+ Common::Array<Frame> _frameList;
+ Common::Array<Phase> _phaseList;
+ int16 _loopCount;
+ int16 _phaseCount;
+ int32 _frameCount;
+ int16 _baseX;
+ int16 _baseY;
+};
+
+} // End of namespace Prince
+
+#endif