aboutsummaryrefslogtreecommitdiff
path: root/engines/prince/graphics.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2014-10-28 16:21:53 +0200
committerFilippos Karapetis2014-10-28 16:21:53 +0200
commit0f0ca25e4321b978370e1f7d325fd31f144d0ca1 (patch)
treed42463dfefcf09e5b2e6b7e62d693b890f8d040e /engines/prince/graphics.cpp
parent8d11226723964d754dff2efca35d082e25affae3 (diff)
downloadscummvm-rg350-0f0ca25e4321b978370e1f7d325fd31f144d0ca1.tar.gz
scummvm-rg350-0f0ca25e4321b978370e1f7d325fd31f144d0ca1.tar.bz2
scummvm-rg350-0f0ca25e4321b978370e1f7d325fd31f144d0ca1.zip
PRINCE: Remove trailing whitespace
Diffstat (limited to 'engines/prince/graphics.cpp')
-rw-r--r--engines/prince/graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/prince/graphics.cpp b/engines/prince/graphics.cpp
index ad6a2ff85c..f556d81eab 100644
--- a/engines/prince/graphics.cpp
+++ b/engines/prince/graphics.cpp
@@ -194,7 +194,7 @@ void GraphicsMan::drawTransparentDrawNode(Graphics::Surface *screen, DrawNode *d
/**
* Similar to drawTransparentDrawNode but with additional anti-aliasing code for sprite drawing.
* Edge smoothing is based on 256 x 256 table of colors transition.
- * Algorithm is checking if currently drawing pixel is located next to the edge of sprite and if it makes jagged line.
+ * Algorithm is checking if currently drawing pixel is located next to the edge of sprite and if it makes jagged line.
* If it does then this pixel is set with color from transition table calculated of original background pixel color
* and sprite's edge pixel color.
*/