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author | lukaslw | 2014-05-22 19:52:38 +0200 |
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committer | lukaslw | 2014-06-22 20:08:10 +0200 |
commit | 277ac367613d166a057c394f2033ab9a54c5206f (patch) | |
tree | d003c12393873a441ad0c685380c30c685c68b41 /engines/prince/hero.cpp | |
parent | 67956c58052e1141b97bb35d3096aa83f08478cd (diff) | |
download | scummvm-rg350-277ac367613d166a057c394f2033ab9a54c5206f.tar.gz scummvm-rg350-277ac367613d166a057c394f2033ab9a54c5206f.tar.bz2 scummvm-rg350-277ac367613d166a057c394f2033ab9a54c5206f.zip |
PRINCE: installBackAnims implementation, first frames drawing
Diffstat (limited to 'engines/prince/hero.cpp')
-rw-r--r-- | engines/prince/hero.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/prince/hero.cpp b/engines/prince/hero.cpp index ad682cfb18..215ca6cef0 100644 --- a/engines/prince/hero.cpp +++ b/engines/prince/hero.cpp @@ -69,7 +69,7 @@ bool Hero::loadAnimSet(uint32 animSetNr) { Animation *anim = NULL; if (animSet[i] != NULL) { anim = new Animation(); - Resource::loadResource(anim, animSet[i]); + Resource::loadResource(anim, animSet[i], true); } _moveSet[i] = anim; } |