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authorlukaslw2014-07-18 15:35:43 +0200
committerlukaslw2014-07-18 15:35:43 +0200
commitf4a35de7ebc67d0888ce25d85d2021f71adeb9c5 (patch)
tree59ba3f9c7e4a9e45471459b399a6f2ddd0583489 /engines/prince/hero.cpp
parentdfddfbbd795156ecf2ff83b009c1fb73901a37a3 (diff)
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PRINCE: showHero() update
Diffstat (limited to 'engines/prince/hero.cpp')
-rw-r--r--engines/prince/hero.cpp243
1 files changed, 173 insertions, 70 deletions
diff --git a/engines/prince/hero.cpp b/engines/prince/hero.cpp
index 349418bef6..07aa550f25 100644
--- a/engines/prince/hero.cpp
+++ b/engines/prince/hero.cpp
@@ -28,17 +28,20 @@
#include "prince/resource.h"
#include "prince/prince.h"
#include "prince/graphics.h"
+#include "prince/flags.h"
+#include "prince/script.h"
namespace Prince {
Hero::Hero(PrinceEngine *vm, GraphicsMan *graph) : _vm(vm), _graph(graph)
, _number(0), _visible(false), _state(MOVE), _middleX(0), _middleY(0)
, _boreNum(1), _currHeight(0), _moveDelay(0), _shadMinus(0), _moveSetType(0)
- , _lastDirection(DOWN), _destDirection(DOWN), _talkTime(0), _boredomTime(0), _phase(0)
+ , _lastDirection(kHeroDirDown), _destDirection(kHeroDirDown), _talkTime(0), _boredomTime(0), _phase(0)
, _specAnim(0), _drawX(0), _drawY(0), _drawZ(0), _zoomFactor(0), _scaleValue(0)
, _shadZoomFactor(0), _shadScaleValue(0), _shadLineLen(0), _shadDrawX(0), _shadDrawY(0)
, _frameXSize(0), _frameYSize(0), _scaledFrameXSize(0), _scaledFrameYSize(0), _color(0)
, _coords(nullptr), _dirTab(nullptr), _currCoords(nullptr), _currDirTab(nullptr), _step(0)
+ , _maxBoredom(200), _turnAnim(0), _leftRightMainDir(0), _upDownMainDir(0)
{
_zoomBitmap = (byte *)malloc(kZoomBitmapLen);
_shadowBitmap = (byte *)malloc(2 * kShadowBitmapSize);
@@ -588,71 +591,60 @@ void Hero::setShadowScale(int32 shadowScale) {
void Hero::specialAnim() {
}
-void Hero::rotateHero() {
- switch (_lastDirection) {
- case LEFT:
- switch (_destDirection) {
- case RIGHT:
- _moveSetType = kMove_MLR;
- break;
- case UP:
- _moveSetType = kMove_MLU;
- break;
- case DOWN:
- _moveSetType = kMove_MLD;
- break;
+int Hero::rotateHero(int oldDirection, int newDirection) {
+ switch (oldDirection) {
+ case kHeroDirLeft:
+ switch (newDirection) {
+ case kHeroDirRight:
+ return kMove_MLR;
+ case kHeroDirUp:
+ return kMove_MLU;
+ case kHeroDirDown:
+ return kMove_MLD;
}
break;
- case RIGHT:
- switch (_destDirection) {
- case LEFT:
- _moveSetType = kMove_MRL;
- break;
- case UP:
- _moveSetType = kMove_MRU;
- break;
- case DOWN:
- _moveSetType = kMove_MRD;
- break;
+ case kHeroDirRight:
+ switch (newDirection) {
+ case kHeroDirLeft:
+ return kMove_MRL;
+ case kHeroDirUp:
+ return kMove_MRU;
+ case kHeroDirDown:
+ return kMove_MRD;
}
break;
- case UP:
- switch (_destDirection) {
- case LEFT:
- _moveSetType = kMove_MUL;
- break;
- case RIGHT:
- _moveSetType = kMove_MUR;
- break;
- case DOWN:
- _moveSetType = kMove_MUD;
- break;
+ case kHeroDirUp:
+ switch (newDirection) {
+ case kHeroDirLeft:
+ return kMove_MUL;
+ case kHeroDirRight:
+ return kMove_MUR;
+ case kHeroDirDown:
+ return kMove_MUD;
}
break;
- case DOWN:
- switch (_destDirection) {
- case LEFT:
- _moveSetType = kMove_MDL;
- break;
- case RIGHT:
- _moveSetType = kMove_MDR;
- break;
- case UP:
- _moveSetType = kMove_MDU;
- break;
+ case kHeroDirDown:
+ switch (newDirection) {
+ case kHeroDirLeft:
+ return kMove_MDL;
+ case kHeroDirRight:
+ return kMove_MDR;
+ case kHeroDirUp:
+ return kMove_MDU;
}
break;
}
+ return -1;
}
void Hero::showHero() {
if (_visible) {
+ //cmp w FLAGI+NOHEROATALL,ax
+ //jnz @@no_hero_visible
if (_talkTime != 0) {
_talkTime--;
- //if (_talkTime == 0) {
- //_state = STAY; // test this
- //}
}
+
// Scale of hero
selectZoom();
@@ -662,24 +654,26 @@ void Hero::showHero() {
switch (_state) {
case STAY:
- //if(OptionsFlag == false) {
- //if(OpcodePC == null) {
- _boredomTime++;
- if (_boredomTime == 200) { // 140 for second hero
+ if (!_vm->_optionsFlag && !_vm->_interpreter->getLastOPCode()) {
+ _boredomTime++;
+ if (_boredomTime == _maxBoredom) {
+ _boredomTime = 0;
+ _state = BORE;
+ }
+ } else {
_boredomTime = 0;
- _state = BORE;
}
switch (_lastDirection) {
- case LEFT:
+ case kHeroDirLeft:
_moveSetType = kMove_SL;
break;
- case RIGHT:
+ case kHeroDirRight:
_moveSetType = kMove_SR;
break;
- case UP:
+ case kHeroDirUp:
_moveSetType = kMove_SU;
break;
- case DOWN:
+ case kHeroDirDown:
_moveSetType = kMove_SD;
break;
}
@@ -696,17 +690,98 @@ void Hero::showHero() {
*/
break;
case MOVE:
- switch (_lastDirection) {
- case LEFT:
+ int x, y, dir, oldMiddleX, oldMiddleY, dX, dY;
+ //go_for_it:
+ while (1) {
+ if (_currCoords != nullptr) {
+ if (READ_UINT32(_currCoords) != 0xFFFFFFFF) {
+ x = READ_UINT16(_currCoords);
+ y = READ_UINT16(_currCoords + 2);
+ _currCoords += 4;
+ dir = *_currDirTab;
+ _currDirTab++;
+ if (_lastDirection != dir) {
+ _phase = 0;
+ int rotateDir = rotateHero(_lastDirection, dir);
+ _lastDirection = dir;
+ if (!rotateDir) {
+ continue;
+ } else {
+ _turnAnim = rotateDir;
+ _state = MVAN;
+ break;
+ }
+ }
+ //no_need_direction_change
+ if (dir == kHeroDirLeft) {
+ if (_middleX - x >= _step) {
+ break;
+ }
+ } else if (dir == kHeroDirRight) {
+ if (x - _middleX >= _step) {
+ break;
+ }
+ } else if (dir == kHeroDirUp) {
+ if (_middleY - y >= _step) {
+ break;
+ }
+ } else if (dir == kHeroDirDown) {
+ if (y - _middleY >= _step) {
+ break;
+ }
+ }
+ } else {
+ //finito
+ _middleX = READ_UINT16(_currCoords - 4);
+ _middleY = READ_UINT16(_currCoords - 2);
+ selectZoom();
+ free(_coords);
+ free(_dirTab);
+ _boredomTime = 0;
+ _coords = nullptr;
+ _dirTab = nullptr;
+ _currCoords = nullptr;
+ _currDirTab = nullptr;
+ _phase = 0;
+ _state = TURN;
+ //_destDir = 0;
+
+ }
+ }
+ }
+ oldMiddleX = _middleX;
+ oldMiddleY = _middleY;
+ _middleX = x;
+ _middleY = y;
+ selectZoom();
+
+ // TODO - useful or not?
+ dX = oldMiddleX - _middleX;
+ dY = oldMiddleY - _middleY;
+ if (dX) {
+ _leftRightMainDir = kHeroDirLeft;
+ if (dX >= 0) {
+ _leftRightMainDir = kHeroDirRight;
+ }
+ }
+ if (dY) {
+ _upDownMainDir = kHeroDirUp;
+ if (dY >= 0) {
+ _upDownMainDir = kHeroDirDown;
+ }
+ }
+
+ switch (dir) {
+ case kHeroDirLeft:
_moveSetType = kMove_ML;
break;
- case RIGHT:
+ case kHeroDirRight:
_moveSetType = kMove_MR;
break;
- case UP:
+ case kHeroDirUp:
_moveSetType = kMove_MU;
break;
- case DOWN:
+ case kHeroDirDown:
_moveSetType = kMove_MD;
break;
}
@@ -721,9 +796,9 @@ void Hero::showHero() {
_moveSetType = kMove_BORED2;
break;
}
- if (_phase == _moveSet[_moveSetType]->getFrameCount() - 1) {
+ if (_phase == _moveSet[_moveSetType]->getPhaseCount() - 1) {
_boreNum = _vm->_randomSource.getRandomNumber(1); // rand one of two 'bored' animation
- _lastDirection = DOWN;
+ _lastDirection = kHeroDirDown;
_state = STAY;
}
break;
@@ -731,26 +806,54 @@ void Hero::showHero() {
//specialAnim();
break;
case TALK:
+ if (!_talkTime) {
+ _state = STAY;
+ }
switch (_lastDirection) {
- case LEFT:
+ case kHeroDirLeft:
_moveSetType = kMove_TL;
break;
- case RIGHT:
+ case kHeroDirRight:
_moveSetType = kMove_TR;
break;
- case UP:
+ case kHeroDirUp:
_moveSetType = kMove_TU;
break;
- case DOWN:
+ case kHeroDirDown:
_moveSetType = kMove_TD;
break;
}
break;
+ case MVAN:
case TRAN:
+ if (_turnAnim) {
+ if (_phase < _moveSet[_moveSetType]->getPhaseCount() - 1) {
+ //TODO - not here?
+ _phase += 2; //?
+ } else {
+ //turn_anim_koniec
+ if (_state == MVAN) {
+ _state = MOVE;
+ } else {
+ _state = STAY;
+ }
+ }
+ } else {
+ //turn_anim_koniec
+ if (_state == MVAN) {
+ _state = MOVE;
+ } else {
+ _state = STAY;
+ }
+ }
break;
case RUN:
break;
case DMOVE:
+ _moveDelay--;
+ if (!_moveDelay) {
+ _state = MOVE;
+ }
break;
}
showHeroAnimFrame();