diff options
author | lukaslw | 2014-05-14 00:21:59 +0200 |
---|---|---|
committer | lukaslw | 2014-06-22 20:08:03 +0200 |
commit | 2c9559b620def087f1d7e9bff3b2a07686c946f6 (patch) | |
tree | d740b785048f1bd2f9c931aca1d854fe358d5e1d /engines/prince/hero.h | |
parent | 07b232804f2e3dcaf7935b794e31a68fe03eb824 (diff) | |
download | scummvm-rg350-2c9559b620def087f1d7e9bff3b2a07686c946f6.tar.gz scummvm-rg350-2c9559b620def087f1d7e9bff3b2a07686c946f6.tar.bz2 scummvm-rg350-2c9559b620def087f1d7e9bff3b2a07686c946f6.zip |
PRINCE: Hero drawing - memory leak fix, shadow palette working
Diffstat (limited to 'engines/prince/hero.h')
-rw-r--r-- | engines/prince/hero.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/prince/hero.h b/engines/prince/hero.h index 75f6a3a78b..9e67cda6c3 100644 --- a/engines/prince/hero.h +++ b/engines/prince/hero.h @@ -103,7 +103,7 @@ public: Common::RandomSource _randomSource; bool loadAnimSet(uint32 heroAnimNumber); - const Graphics::Surface * getSurface(); + Graphics::Surface *getSurface(); void setPos(int16 x, int16 y) { _middleX = x; _middleY = y; } void setVisible(bool flag) { _visible = flag; } @@ -121,7 +121,7 @@ public: void showHeroAnimFrame(); void line(int x1, int y1, int x2, int y2); void plotPoint(int x, int y); - void showHeroShadow(); + void showHeroShadow(Graphics::Surface *heroFrame); void setShadowScale(int32 shadowScale); void specialAnim(); void getState(); |