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author | Torbjörn Andersson | 2016-07-04 01:02:31 +0200 |
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committer | Torbjörn Andersson | 2016-07-04 01:03:32 +0200 |
commit | 9020002c78e8f3169d82e5dfe124f3192aa2a7ca (patch) | |
tree | f290c7e702e651ada003a2d8723e224ac5658933 /engines/prince/prince.cpp | |
parent | 35a5918adad70995557a439f23b5aed24f4cd248 (diff) | |
download | scummvm-rg350-9020002c78e8f3169d82e5dfe124f3192aa2a7ca.tar.gz scummvm-rg350-9020002c78e8f3169d82e5dfe124f3192aa2a7ca.tar.bz2 scummvm-rg350-9020002c78e8f3169d82e5dfe124f3192aa2a7ca.zip |
PRINCE: Add video player for topware.avi logo
The sound is rather bad, but I assume that's something with our
CinePak video decoder so I'll leave it like this for now. The player
itself is based on the BBVS engine.
Diffstat (limited to 'engines/prince/prince.cpp')
-rw-r--r-- | engines/prince/prince.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/prince/prince.cpp b/engines/prince/prince.cpp index fe5905bcd0..502a2f97bb 100644 --- a/engines/prince/prince.cpp +++ b/engines/prince/prince.cpp @@ -447,6 +447,7 @@ Common::Error PrinceEngine::run() { int startGameSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; init(); if (startGameSlot == -1) { + playVideo("topware.avi"); showLogo(); } else { loadLocation(59); // load intro location - easiest way to set everything up |