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authorlukaslw2014-05-24 16:35:16 +0200
committerlukaslw2014-06-22 20:08:14 +0200
commitaded3f0e4504e5db32d1cf92412da19e5a6950bd (patch)
tree27077683b87de365cec6cb7ef779b35209ff1e4b /engines/prince/prince.h
parenteff8b0fd91b190a11370bff8e68110723b27489d (diff)
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PRINCE: Begin of showBackAnims
Diffstat (limited to 'engines/prince/prince.h')
-rw-r--r--engines/prince/prince.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/prince/prince.h b/engines/prince/prince.h
index 3f8e3f9c78..efa6033c93 100644
--- a/engines/prince/prince.h
+++ b/engines/prince/prince.h
@@ -76,16 +76,16 @@ struct Text {
};
struct AnimListItem {
- uint16 _type;
+ uint16 _type; // type of animation - for background anims RND of frame
uint16 _fileNumber;
- uint16 _startPhase;
+ uint16 _startPhase; // first phase number
uint16 _endPhase;
uint16 _loopPhase;
int16 _x;
int16 _y;
uint16 _loopType;
- uint16 _nextAnim;
- uint16 _flags;
+ uint16 _nextAnim; // number of animation to do for loop = 3
+ uint16 _flags; // byte 0 - draw overlays, byte 1 - draw in front of overlay, byte 2 - load but turn off drawing
bool loadFromStream(Common::SeekableReadStream &stream);
};