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author | lukaslw | 2014-05-24 16:35:16 +0200 |
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committer | lukaslw | 2014-06-22 20:08:14 +0200 |
commit | aded3f0e4504e5db32d1cf92412da19e5a6950bd (patch) | |
tree | 27077683b87de365cec6cb7ef779b35209ff1e4b /engines/prince/prince.h | |
parent | eff8b0fd91b190a11370bff8e68110723b27489d (diff) | |
download | scummvm-rg350-aded3f0e4504e5db32d1cf92412da19e5a6950bd.tar.gz scummvm-rg350-aded3f0e4504e5db32d1cf92412da19e5a6950bd.tar.bz2 scummvm-rg350-aded3f0e4504e5db32d1cf92412da19e5a6950bd.zip |
PRINCE: Begin of showBackAnims
Diffstat (limited to 'engines/prince/prince.h')
-rw-r--r-- | engines/prince/prince.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/prince/prince.h b/engines/prince/prince.h index 3f8e3f9c78..efa6033c93 100644 --- a/engines/prince/prince.h +++ b/engines/prince/prince.h @@ -76,16 +76,16 @@ struct Text { }; struct AnimListItem { - uint16 _type; + uint16 _type; // type of animation - for background anims RND of frame uint16 _fileNumber; - uint16 _startPhase; + uint16 _startPhase; // first phase number uint16 _endPhase; uint16 _loopPhase; int16 _x; int16 _y; uint16 _loopType; - uint16 _nextAnim; - uint16 _flags; + uint16 _nextAnim; // number of animation to do for loop = 3 + uint16 _flags; // byte 0 - draw overlays, byte 1 - draw in front of overlay, byte 2 - load but turn off drawing bool loadFromStream(Common::SeekableReadStream &stream); }; |