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authorAdrian Frühwirth2018-05-06 02:16:40 +0200
committerAdrian Frühwirth2018-05-06 02:26:28 +0200
commit589f0f875070f0e8bd7b2cbf395818fbc934f822 (patch)
tree87b8ec0e6a509fb3a37274eba39c49af722339da /engines/prince
parent488c22631b867c7265e901333cd087f3ddf2069a (diff)
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PRINCE: Use ScummVM save/load dialogs
The original option dialogs do not seem to be implemented yet so we always show the ScummVM ones when using the save/load hotkeys for now. This partly fixes Trac#9866.
Diffstat (limited to 'engines/prince')
-rw-r--r--engines/prince/prince.cpp8
-rw-r--r--engines/prince/prince.h2
-rw-r--r--engines/prince/saveload.cpp34
3 files changed, 44 insertions, 0 deletions
diff --git a/engines/prince/prince.cpp b/engines/prince/prince.cpp
index b31a319e23..ae2457640c 100644
--- a/engines/prince/prince.cpp
+++ b/engines/prince/prince.cpp
@@ -544,6 +544,14 @@ void PrinceEngine::setMobTranslationTexts() {
void PrinceEngine::keyHandler(Common::Event event) {
uint16 nChar = event.kbd.keycode;
switch (nChar) {
+ case Common::KEYCODE_F1:
+ if (canLoadGameStateCurrently())
+ scummVMSaveLoadDialog(false);
+ break;
+ case Common::KEYCODE_F2:
+ if (canSaveGameStateCurrently())
+ scummVMSaveLoadDialog(true);
+ break;
case Common::KEYCODE_d:
if (event.kbd.hasFlags(Common::KBD_CTRL)) {
getDebugger()->attach();
diff --git a/engines/prince/prince.h b/engines/prince/prince.h
index efebd4c286..e0b9490c37 100644
--- a/engines/prince/prince.h
+++ b/engines/prince/prince.h
@@ -279,6 +279,8 @@ public:
PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc);
virtual ~PrinceEngine();
+ bool scummVMSaveLoadDialog(bool isSave);
+
virtual bool hasFeature(EngineFeature f) const;
virtual void pauseEngineIntern(bool pause);
virtual bool canSaveGameStateCurrently();
diff --git a/engines/prince/saveload.cpp b/engines/prince/saveload.cpp
index e91bc3476b..b1d9fc49fd 100644
--- a/engines/prince/saveload.cpp
+++ b/engines/prince/saveload.cpp
@@ -30,12 +30,15 @@
#include "common/system.h"
#include "common/config-manager.h"
#include "common/memstream.h"
+#include "common/translation.h"
#include "graphics/thumbnail.h"
#include "graphics/surface.h"
#include "graphics/palette.h"
#include "graphics/scaler.h"
+#include "gui/saveload.h"
+
namespace Prince {
#define kSavegameVersion 1
@@ -43,6 +46,37 @@ namespace Prince {
class InterpreterFlags;
class Interpreter;
+bool PrinceEngine::scummVMSaveLoadDialog(bool isSave) {
+ GUI::SaveLoadChooser *dialog;
+ Common::String desc;
+ int slot;
+
+ if (isSave) {
+ dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+
+ slot = dialog->runModalWithCurrentTarget();
+ desc = dialog->getResultString();
+
+ if (desc.empty()) {
+ desc = dialog->createDefaultSaveDescription(slot);
+ }
+ } else {
+ dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+ slot = dialog->runModalWithCurrentTarget();
+ }
+
+ delete dialog;
+
+ if (slot < 0)
+ return false;
+
+ if (isSave) {
+ return saveGameState(slot, desc).getCode() == Common::kNoError;
+ } else {
+ return loadGameState(slot).getCode() == Common::kNoError;
+ }
+}
+
WARN_UNUSED_RESULT bool PrinceEngine::readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail) {
header.version = 0;
header.saveName.clear();