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authorMax Horn2006-02-18 11:15:37 +0000
committerMax Horn2006-02-18 11:15:37 +0000
commit8ac17430ac7aa3bba5630d74a1eeda54bce7801b (patch)
tree5c3a57c00428e599f43edde027ff3ff87475ceb9 /engines/queen
parentd0e637f7aa5c23ef66a4a5685bba8aecd58e14a7 (diff)
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- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752
Diffstat (limited to 'engines/queen')
-rw-r--r--engines/queen/queen.cpp17
1 files changed, 10 insertions, 7 deletions
diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp
index d7f3a80491..a5833d017b 100644
--- a/engines/queen/queen.cpp
+++ b/engines/queen/queen.cpp
@@ -62,17 +62,20 @@ static const GameSettings queen_setting[] = {
{ 0, 0 }
};
-GameList Engine_QUEEN_gameList() {
+GameList Engine_QUEEN_gameIDList() {
GameList games;
- const GameSettings *g = queen_setting;
-
- while (g->gameid) {
- games.push_back(*g);
- g++;
- }
+ games.push_back(queen_setting[0]);
return games;
}
+GameSettings Engine_QUEEN_findGameID(const char *gameid) {
+ if (0 == strcmp(gameid, queen_setting[0].gameid))
+ return queen_setting[0];
+ GameSettings dummy = { 0, 0 };
+ return dummy;
+}
+
+
GameSettings determineTarget(uint32 size) {
switch (size) {
case 3724538: //regular demo