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authorFilippos Karapetis2008-12-12 14:23:02 +0000
committerFilippos Karapetis2008-12-12 14:23:02 +0000
commitcfa939d1510d0630a81cec41fc94a61b9908693e (patch)
tree6ecc219bb5c951820f78d6724a52749b7c23571a /engines/saga/actor.cpp
parent2efe7bede0d5c659abd8e48b5de011d8c5266fc8 (diff)
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- Stop passing the scene clip rectangle around for no reason
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314
Diffstat (limited to 'engines/saga/actor.cpp')
-rw-r--r--engines/saga/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp
index 0365412aae..067511d3be 100644
--- a/engines/saga/actor.cpp
+++ b/engines/saga/actor.cpp
@@ -1059,7 +1059,7 @@ void Actor::drawActors() {
if (_vm->_scene->getFlags() & kSceneFlagISO) {
_vm->_isoMap->drawSprite(*spriteList, frameNumber, drawObject->_location, drawObject->_screenPosition, drawObject->_screenScale);
} else {
- _vm->_sprite->drawOccluded(_vm->_scene->getSceneClip(),*spriteList, frameNumber, drawObject->_screenPosition, drawObject->_screenScale, drawObject->_screenDepth);
+ _vm->_sprite->drawOccluded(*spriteList, frameNumber, drawObject->_screenPosition, drawObject->_screenScale, drawObject->_screenDepth);
}
}