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authorFilippos Karapetis2007-08-24 11:44:18 +0000
committerFilippos Karapetis2007-08-24 11:44:18 +0000
commitef7c66893a28e24bf10ec63e86dcd91f4b380061 (patch)
tree0d6017679e54130423a83ebae3ec3fa763095709 /engines/saga/actor.cpp
parentf48ce0d82111e9b209e7a2a069df472b46dfc687 (diff)
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Updated some comments
svn-id: r28706
Diffstat (limited to 'engines/saga/actor.cpp')
-rw-r--r--engines/saga/actor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp
index beae0aae3a..549f1f365c 100644
--- a/engines/saga/actor.cpp
+++ b/engines/saga/actor.cpp
@@ -929,8 +929,8 @@ void Actor::updateActorsScene(int actorsEntrance) {
// game if you click on anything inside the building you
// start walking through the door, turn around and leave."
//
- // After steping of action zone - Rif trying to exit.
- // This piece of code shift Rif's entry position to non action zone area.
+ // After stepping on an action zone, Rif is trying to exit.
+ // Shift Rif's entry position to a non action zone area.
if (_vm->getGameType() == GType_ITE) {
if ((_vm->_scene->currentSceneNumber() >= 53) && (_vm->_scene->currentSceneNumber() <= 66))
_protagonist->_location.y += 10;
@@ -2319,11 +2319,11 @@ void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount,
_activeSpeech.speechBox.right = _vm->getDisplayWidth() - 10;
}
- // WORKAROUND for the compact disk in Ellen's chapter
+ // HACK for the compact disk in Ellen's chapter
// Once Ellen starts saying that "Something is different", bring the compact disk in the
// scene. After speaking with AM, the compact disk is visible. She always says this line
// when entering room 59, after speaking with AM, if the compact disk is not picked up yet
- // Check Script::sfDropObject for the other part of this workaround
+ // Check Script::sfDropObject for the other part of this hack
if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 3 &&
_vm->_scene->currentSceneNumber() == 59 && _activeSpeech.sampleResourceId == 286) {
for (i = 0; i < _objsCount; i++) {