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authorFilippos Karapetis2007-07-13 16:37:37 +0000
committerFilippos Karapetis2007-07-13 16:37:37 +0000
commiteedec897f83beac6f5603bd93016c284ee73b529 (patch)
tree05869e34c3e755b09c8ae962c3179a91f322ec85 /engines/saga/actor.h
parent52f4d0b7d93ccaa78267fd218b44ad95b3ff9505 (diff)
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Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
- Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed - Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed - The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version - Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored svn-id: r28058
Diffstat (limited to 'engines/saga/actor.h')
-rw-r--r--engines/saga/actor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/actor.h b/engines/saga/actor.h
index b9ec62337c..213f337d1c 100644
--- a/engines/saga/actor.h
+++ b/engines/saga/actor.h
@@ -41,7 +41,7 @@ namespace Saga {
class HitZone;
-// #define ACTOR_DEBUG 1 //only for actor pathfinding debug!
+#define ACTOR_DEBUG 1 //only for actor pathfinding debug!
#define ACTOR_BARRIERS_MAX 16