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author | Filippos Karapetis | 2008-11-07 19:43:01 +0000 |
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committer | Filippos Karapetis | 2008-11-07 19:43:01 +0000 |
commit | 57e57c49cee547a9b48ebdedeea6b8bc2d9892fa (patch) | |
tree | ccc9e579585253fc68bd9b1ba9317bfded7d8615 /engines/saga/detection.cpp | |
parent | e6337d11aa74322dc6e362ede199a9f4c4ebc5cf (diff) | |
download | scummvm-rg350-57e57c49cee547a9b48ebdedeea6b8bc2d9892fa.tar.gz scummvm-rg350-57e57c49cee547a9b48ebdedeea6b8bc2d9892fa.tar.bz2 scummvm-rg350-57e57c49cee547a9b48ebdedeea6b8bc2d9892fa.zip |
Saving a game from GMM is now working for the SAGA engine, though the description is not set correctly yet
svn-id: r34932
Diffstat (limited to 'engines/saga/detection.cpp')
-rw-r--r-- | engines/saga/detection.cpp | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/engines/saga/detection.cpp b/engines/saga/detection.cpp index c49661a052..b7503278e7 100644 --- a/engines/saga/detection.cpp +++ b/engines/saga/detection.cpp @@ -187,9 +187,10 @@ SaveStateList SagaMetaEngine::listSaves(const char *target) const { sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; + int slotNum = 0; for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot - int slotNum = atoi(file->c_str() + file->size() - 2); + slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); @@ -199,10 +200,20 @@ SaveStateList SagaMetaEngine::listSaves(const char *target) const { in->read(saveDesc, SAVE_TITLE_SIZE); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; + } else { + // handle gaps + *saveDesc = 0; + saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); } } } + // Fill the rest of the list with empty slots + *saveDesc = 0; + for (int i = slotNum + 1; i <= 99; i++) { + saveList.push_back(SaveStateDescriptor(i, saveDesc)); + } + return saveList; } @@ -265,4 +276,9 @@ Common::Error SagaEngine::loadGameState(int slot) { return Common::kNoError; // TODO: return success/failure } +Common::Error SagaEngine::saveGameState(int slot, const char *desc) { + save(calcSaveFileName((uint)slot), desc); + return Common::kNoError; // TODO: return success/failure +} + } // End of namespace Saga |