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authorFilippos Karapetis2007-06-15 16:26:14 +0000
committerFilippos Karapetis2007-06-15 16:26:14 +0000
commite6fe560ad19f2efcb0a573f93865277ffc26418f (patch)
treeb38b38c831b7eb058be96681912a2b47d28ed489 /engines/saga/saga.cpp
parent021a66a0ab3a56234de28a1e27828e500d256be5 (diff)
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IHNM no longer crashes during character selection if the mouse cursor is over a character before AM finishes his speech
svn-id: r27418
Diffstat (limited to 'engines/saga/saga.cpp')
-rw-r--r--engines/saga/saga.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp
index 5aa6c40572..99462c5583 100644
--- a/engines/saga/saga.cpp
+++ b/engines/saga/saga.cpp
@@ -353,6 +353,11 @@ const char *SagaEngine::getObjectName(uint16 objectId) {
ActorData *actor;
ObjectData *obj;
const HitZone *hitZone;
+
+ // Disable the object names in IHNM when the chapter is 8
+ if (getGameType() == GType_IHNM && _scene->currentChapterNumber() == 8)
+ return "";
+
switch (objectTypeId(objectId)) {
case kGameObjectObject:
obj = _actor->getObj(objectId);