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authorFilippos Karapetis2015-05-12 00:32:57 +0300
committerFilippos Karapetis2015-05-12 00:32:57 +0300
commit2e8e85310d245f273bb7c89c01d8eb5f0491c639 (patch)
treefe37971ac31ffa78f861b0924d10da5973577490 /engines/saga/scene.cpp
parent2e41909020ef2ccaf705f68737864fe50e31ef48 (diff)
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SAGA: Only handle the puzzle scene for ITE
Diffstat (limited to 'engines/saga/scene.cpp')
-rw-r--r--engines/saga/scene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index f19645dd99..9160131349 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -837,10 +837,10 @@ void Scene::loadScene(LoadSceneParams &loadSceneParams) {
// We probably don't want "followers" to go into scene -1 , 0. At the very
// least we don't want garbage to be drawn that early in the ITE intro.
- if (_sceneNumber > 0 && _sceneNumber != ITE_SCENE_PUZZLE)
+ if (_sceneNumber > 0 && !(_vm->getGameId() == GID_ITE && _sceneNumber == ITE_SCENE_PUZZLE))
_vm->_actor->updateActorsScene(loadSceneParams.actorsEntrance);
- if (_sceneNumber == ITE_SCENE_PUZZLE)
+ if (_vm->getGameId() == GID_ITE && _sceneNumber == ITE_SCENE_PUZZLE)
_vm->_puzzle->execute();
if (getFlags() & kSceneFlagShowCursor) {