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authorFilippos Karapetis2007-08-31 07:24:41 +0000
committerFilippos Karapetis2007-08-31 07:24:41 +0000
commit2fa39d8ce70259c7a7db01d925ae349edf68dfa0 (patch)
treed81251abc385c098364225cb1b3fcda89b382c0f /engines/saga/scene.cpp
parent50cbf7b154be3676abfa563a2fb3e799a3c9716c (diff)
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The IHNM credits sequence is shown now. However, only half of the sequence is played at the moment
svn-id: r28768
Diffstat (limited to 'engines/saga/scene.cpp')
-rw-r--r--engines/saga/scene.cpp26
1 files changed, 3 insertions, 23 deletions
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index f97fabd288..934acd42ae 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -293,25 +293,13 @@ void Scene::startScene() {
}
void Scene::creditsScene() {
- // FIXME: Just shutdown for now
- _vm->shutDown();
- return;
-
- /*
- SceneQueueList::iterator queueIterator;
- LoadSceneParams *sceneQueue;
- Event event;
-
// End the last game ending scene
_vm->_scene->endScene();
// We're not in the game anymore
_inGame = false;
// Hide cursor during credits
- event.type = kEvTOneshot;
- event.code = kCursorEvent;
- event.op = kEventHide;
- _vm->_events->queue(&event);
+ _vm->_gfx->showCursor(false);
switch (_vm->getGameType()) {
case GType_ITE:
@@ -325,16 +313,8 @@ void Scene::creditsScene() {
break;
}
- // Load the head in scene queue
- queueIterator = _sceneQueue.begin();
- if (queueIterator == _sceneQueue.end()) {
- return;
- }
-
- sceneQueue = queueIterator.operator->();
-
- loadScene(sceneQueue);
- */
+ _vm->shutDown();
+ return;
}
void Scene::nextScene() {