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authorFilippos Karapetis2007-08-26 01:29:35 +0000
committerFilippos Karapetis2007-08-26 01:29:35 +0000
commitf7439d884e00254a05542ad3a69a3f137027b662 (patch)
tree09f472455ecbd692df79b0115bdd82f55a051034 /engines/saga/sfuncs.cpp
parentb7f7c8683f219d2e1b613b839d41d07c123a5bec (diff)
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Implemented some differences of IHNM in sfScriptDoAction. Now, some actions on objects (like using the sarcophagus in Ellen's chapter) are done correctly
svn-id: r28740
Diffstat (limited to 'engines/saga/sfuncs.cpp')
-rw-r--r--engines/saga/sfuncs.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp
index 2f93aa5197..01b54e7aaf 100644
--- a/engines/saga/sfuncs.cpp
+++ b/engines/saga/sfuncs.cpp
@@ -387,6 +387,8 @@ void Script::sfScriptDoAction(SCRIPTFUNC_PARAMS) {
return;
}
moduleNumber = 0;
+ if (_vm->getGameType() == GType_IHNM)
+ moduleNumber = _vm->_scene->getScriptModuleNumber();
break;
case kGameObjectActor:
actor = _vm->_actor->getActor(objectId);
@@ -399,6 +401,8 @@ void Script::sfScriptDoAction(SCRIPTFUNC_PARAMS) {
} else {
moduleNumber = _vm->_scene->getScriptModuleNumber();
}
+ if (_vm->getGameType() == GType_IHNM)
+ moduleNumber = _vm->_scene->getScriptModuleNumber();
break;
case kGameObjectHitZone:
case kGameObjectStepZone: