aboutsummaryrefslogtreecommitdiff
path: root/engines/saga/sound.h
diff options
context:
space:
mode:
authorFilippos Karapetis2009-08-17 11:49:07 +0000
committerFilippos Karapetis2009-08-17 11:49:07 +0000
commita9eb98c2184d670ab1f0e730ff75f189e925ae8c (patch)
tree1702e53b284c76334c8ffb8eb18d02e89fcbcfd1 /engines/saga/sound.h
parentc368f60a1d7984ed5e77a7afb3714d92ebcf61ce (diff)
downloadscummvm-rg350-a9eb98c2184d670ab1f0e730ff75f189e925ae8c.tar.gz
scummvm-rg350-a9eb98c2184d670ab1f0e730ff75f189e925ae8c.tar.bz2
scummvm-rg350-a9eb98c2184d670ab1f0e730ff75f189e925ae8c.zip
Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
svn-id: r43470
Diffstat (limited to 'engines/saga/sound.h')
-rw-r--r--engines/saga/sound.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/saga/sound.h b/engines/saga/sound.h
index 7650357a78..0aeb54a55f 100644
--- a/engines/saga/sound.h
+++ b/engines/saga/sound.h
@@ -44,15 +44,12 @@ enum SOUND_FLAGS {
struct SoundBuffer {
uint16 frequency;
- int sampleBits;
- bool stereo;
- bool isSigned;
bool isCompressed;
+ byte flags;
byte *buffer;
size_t size;
size_t originalSize;
- bool isBigEndian;
GameSoundTypes soundType;
size_t fileOffset;
};