diff options
author | Filippos Karapetis | 2008-12-12 14:23:02 +0000 |
---|---|---|
committer | Filippos Karapetis | 2008-12-12 14:23:02 +0000 |
commit | cfa939d1510d0630a81cec41fc94a61b9908693e (patch) | |
tree | 6ecc219bb5c951820f78d6724a52749b7c23571a /engines/saga/sprite.h | |
parent | 2efe7bede0d5c659abd8e48b5de011d8c5266fc8 (diff) | |
download | scummvm-rg350-cfa939d1510d0630a81cec41fc94a61b9908693e.tar.gz scummvm-rg350-cfa939d1510d0630a81cec41fc94a61b9908693e.tar.bz2 scummvm-rg350-cfa939d1510d0630a81cec41fc94a61b9908693e.zip |
- Stop passing the scene clip rectangle around for no reason
- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled
svn-id: r35314
Diffstat (limited to 'engines/saga/sprite.h')
-rw-r--r-- | engines/saga/sprite.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/saga/sprite.h b/engines/saga/sprite.h index 0c31044be2..2f267f6cba 100644 --- a/engines/saga/sprite.h +++ b/engines/saga/sprite.h @@ -74,15 +74,15 @@ public: ~Sprite(void); // draw scaled sprite using background scene mask - void drawOccluded(const Rect &clipRect, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth); + void drawOccluded(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth); // draw scaled sprite using background scene mask - void draw(const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale); + void draw(SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale); // main function - void drawClip(const Rect &clipRect, const Point &spritePointer, int width, int height, const byte *spriteBuffer); + void drawClip(const Point &spritePointer, int width, int height, const byte *spriteBuffer); - void draw(const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale); + void draw(SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale); void loadList(int resourceId, SpriteList &spriteList); // load or append spriteList bool hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint); |