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authorFilippos Karapetis2008-04-05 13:19:12 +0000
committerFilippos Karapetis2008-04-05 13:19:12 +0000
commit2da922081cc1feab68217941946340ca892be074 (patch)
tree353ae3c0e15d548d3505099044947a9e4c45eb12 /engines/saga
parent99283e9e54cf6ac667133ebd482f5bed520e91dd (diff)
downloadscummvm-rg350-2da922081cc1feab68217941946340ca892be074.tar.gz
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Speech is now played correctly in the Macintosh version of IHNM
svn-id: r31405
Diffstat (limited to 'engines/saga')
-rw-r--r--engines/saga/rscfile.cpp14
-rw-r--r--engines/saga/sndres.cpp39
2 files changed, 45 insertions, 8 deletions
diff --git a/engines/saga/rscfile.cpp b/engines/saga/rscfile.cpp
index 7914b3ed3b..bd5bfdfa1d 100644
--- a/engines/saga/rscfile.cpp
+++ b/engines/saga/rscfile.cpp
@@ -505,10 +505,16 @@ bool Resource::createContexts() {
} else {
// No voice file found, don't add any file to the array
voicesFileInArray = true;
- warning("No voice file found, voices will be disabled");
- _vm->_voicesEnabled = false;
- _vm->_subtitlesEnabled = true;
- _vm->_voiceFilesExist = false;
+
+ if (_vm->getGameType() == GType_IHNM && _vm->isMacResources()) {
+ // The Macintosh version of IHNM has no voices.res, and it has all
+ // its voice files in subdirectories, so don't do anything here
+ } else {
+ warning("No voice file found, voices will be disabled");
+ _vm->_voicesEnabled = false;
+ _vm->_subtitlesEnabled = true;
+ _vm->_voiceFilesExist = false;
+ }
}
}
}
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp
index 83e13d94aa..7b96308a41 100644
--- a/engines/saga/sndres.cpp
+++ b/engines/saga/sndres.cpp
@@ -105,6 +105,18 @@ void SndRes::setVoiceBank(int serial) {
if (_voiceSerial == serial)
return;
+ // If we got the Macintosh version of IHNM, just set the voice bank
+ // so that we know which voices* subfolder to look for later
+ if (_vm->getGameType() == GType_IHNM && _vm->isMacResources()) {
+ _voiceSerial = serial;
+ // Set a dummy voice context
+ _voiceContext = new ResourceContext();
+ _voiceContext->fileType = GAME_VOICEFILE;
+ _voiceContext->count = 0;
+ _voiceContext->serial = 0;
+ return;
+ }
+
// If there are no voice files present, don't set the voice bank
if (!_vm->_voiceFilesExist)
return;
@@ -177,10 +189,25 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
int dirIndex = 0;
if ((context->fileType & GAME_VOICEFILE) != 0) {
- // TODO
- return false;
+ dirIndex = floor((float)(resourceId / 64));
+
+ if (_voiceSerial == 0) {
+ if (resourceId <= 16) // F in hex (1 char in hex)
+ sprintf(soundFileName, "Voices/VoicesS/Voices%d/VoicesS00%x", dirIndex, resourceId);
+ else if (resourceId <= 255) // FF in hex (2 chars in hex)
+ sprintf(soundFileName, "Voices/VoicesS/Voices%d/VoicesS0%x", dirIndex, resourceId);
+ else
+ sprintf(soundFileName, "Voices/VoicesS/Voices%d/VoicesS%x", dirIndex, resourceId);
+ } else {
+ if (resourceId <= 16) // F in hex (1 char in hex)
+ sprintf(soundFileName, "Voices/Voices%d/Voices%d/Voices%d00%x", _voiceSerial, dirIndex, _voiceSerial, resourceId);
+ else if (resourceId <= 255) // FF in hex (2 chars in hex)
+ sprintf(soundFileName, "Voices/Voices%d/Voices%d/Voices%d0%x", _voiceSerial, dirIndex, _voiceSerial, resourceId);
+ else
+ sprintf(soundFileName, "Voices/Voices%d/Voices%d/Voices%d%x", _voiceSerial, dirIndex, _voiceSerial, resourceId);
+ }
} else {
- dirIndex = floor((float)(resourceId / 63));
+ dirIndex = floor((float)(resourceId / 64));
if (resourceId <= 16) // F in hex (1 char in hex)
sprintf(soundFileName, "SFX/SFX%d/SFX00%x", dirIndex, resourceId);
@@ -204,7 +231,11 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
soundInfo = _vm->getSfxInfo();
}
- context->table[resourceId].fillSoundPatch(soundInfo);
+ if (_vm->getGameType() == GType_IHNM && _vm->isMacResources() && (context->fileType & GAME_VOICEFILE) != 0) {
+ // No sound patch data for the voice files in the Mac version of IHNM
+ } else {
+ context->table[resourceId].fillSoundPatch(soundInfo);
+ }
MemoryReadStream readS(soundResource, soundResourceLength);