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authorJordi Vilalta Prat2008-01-27 19:47:41 +0000
committerJordi Vilalta Prat2008-01-27 19:47:41 +0000
commit66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985 (patch)
treee27aadabecd8dd910884280e6559ff9c94c3d73c /engines/saga
parent278857698dc7b1623096fe1ad12511dc4c886c7e (diff)
downloadscummvm-rg350-66e9d4f5e8f35b28f8abd9ce53a0da4da3ce8985.tar.gz
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Removed trailing spaces.
svn-id: r30664
Diffstat (limited to 'engines/saga')
-rw-r--r--engines/saga/actor.cpp28
-rw-r--r--engines/saga/actor.h2
-rw-r--r--engines/saga/actor_path.cpp8
-rw-r--r--engines/saga/actor_walk.cpp6
-rw-r--r--engines/saga/animation.cpp12
-rw-r--r--engines/saga/console.cpp2
-rw-r--r--engines/saga/detection.cpp6
-rw-r--r--engines/saga/detection_tables.h2
-rw-r--r--engines/saga/font.cpp2
-rw-r--r--engines/saga/font.h4
-rw-r--r--engines/saga/ihnm_introproc.cpp4
-rw-r--r--engines/saga/interface.cpp20
-rw-r--r--engines/saga/ite_introproc.cpp4
-rw-r--r--engines/saga/module.mk2
-rw-r--r--engines/saga/music.cpp6
-rw-r--r--engines/saga/objectmap.cpp2
-rw-r--r--engines/saga/puzzle.cpp2
-rw-r--r--engines/saga/rscfile.cpp20
-rw-r--r--engines/saga/rscfile.h2
-rw-r--r--engines/saga/saga.h8
-rw-r--r--engines/saga/sagaresnames.h2
-rw-r--r--engines/saga/scene.cpp4
-rw-r--r--engines/saga/script.cpp8
-rw-r--r--engines/saga/sfuncs.cpp8
-rw-r--r--engines/saga/sndres.cpp6
-rw-r--r--engines/saga/sprite.cpp2
-rw-r--r--engines/saga/xref.txt2
27 files changed, 87 insertions, 87 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp
index 81cc2bcf2c..8bc07c55ee 100644
--- a/engines/saga/actor.cpp
+++ b/engines/saga/actor.cpp
@@ -338,9 +338,9 @@ void Actor::loadActorList(int protagonistIdx, int actorCount, int actorsResource
int stateResourceId;
freeActorList();
-
+
_vm->_resource->loadResource(_actorContext, actorsResourceID, actorListData, actorListLength);
-
+
_actorsCount = actorCount;
if (actorListLength != (uint)_actorsCount * ACTOR_INHM_SIZE) {
@@ -348,14 +348,14 @@ void Actor::loadActorList(int protagonistIdx, int actorCount, int actorsResource
}
MemoryReadStream actorS(actorListData, actorListLength);
-
+
_actors = (ActorData **)malloc(_actorsCount * sizeof(*_actors));
for (i = 0; i < _actorsCount; i++) {
actor = _actors[i] = new ActorData();
actor->_id = objectIndexToId(kGameObjectActor, i); //actorIndexToId(i);
actor->_index = i;
debug(4, "init actor id=0x%x index=%d", actor->_id, actor->_index);
- actorS.readUint32LE(); //next displayed
+ actorS.readUint32LE(); //next displayed
actorS.readByte(); //type
actor->_flags = actorS.readByte();
actor->_nameIndex = actorS.readUint16LE();
@@ -450,10 +450,10 @@ void Actor::loadActorList(int protagonistIdx, int actorCount, int actorsResource
}
MemoryReadStream statesIds(idsResourcePointer, idsResourceLength);
-
+
for (i = 0; i < protagStatesCount; i++) {
stateResourceId = statesIds.readUint32LE();
-
+
loadFrameList(stateResourceId, _protagStates[i]._frames, _protagStates[i]._framesCount);
}
free(idsResourcePointer);
@@ -485,20 +485,20 @@ void Actor::loadObjList(int objectCount, int objectsResourceID) {
byte* objectListData;
size_t objectListLength;
freeObjList();
-
+
_vm->_resource->loadResource(_actorContext, objectsResourceID, objectListData, objectListLength);
-
+
_objsCount = objectCount;
MemoryReadStream objectS(objectListData, objectListLength);
-
+
_objs = (ObjectData **)malloc(_objsCount * sizeof(*_objs));
for (i = 0; i < _objsCount; i++) {
object = _objs[i] = new ObjectData();
object->_id = objectIndexToId(kGameObjectObject, i);
object->_index = i;
debug(9, "init object id=%d index=%d", object->_id, object->_index);
- objectS.readUint32LE(); //next displayed
+ objectS.readUint32LE(); //next displayed
objectS.readByte(); //type
object->_flags = objectS.readByte();
object->_nameIndex = objectS.readUint16LE();
@@ -624,7 +624,7 @@ void Actor::setProtagState(int state) {
}
int Actor::getFrameType(ActorFrameTypes frameType) {
-
+
if (_vm->getGameType() == GType_ITE) {
switch (frameType) {
case kFrameStand:
@@ -915,10 +915,10 @@ uint16 Actor::hitTest(const Point &testPoint, bool skipProtagonist) {
// id in this case, even though the chalk was drawn after the circle.
// Therefore, for IHNM, we iterate through the whole draw list and
// return the last match found, not the first one.
- // Unfortunately, it is only possible to search items in the sorted draw
+ // Unfortunately, it is only possible to search items in the sorted draw
// list from start to end, not reverse, so it's necessary to search
// through the whole list to get the item drawn last
-
+
uint16 result = ID_NOTHING;
if (!_vm->_scene->getSceneClip().contains(testPoint))
@@ -1162,7 +1162,7 @@ void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount,
// HACK for the compact disk in Ellen's chapter
// Once Ellen starts saying that "Something is different", bring the compact disk in the
- // scene. After speaking with AM, the compact disk is visible. She always says this line
+ // scene. After speaking with AM, the compact disk is visible. She always says this line
// when entering room 59, after speaking with AM, if the compact disk is not picked up yet
// Check Script::sfDropObject for the other part of this hack
if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 3 &&
diff --git a/engines/saga/actor.h b/engines/saga/actor.h
index 4aa1f4508a..c31b78731f 100644
--- a/engines/saga/actor.h
+++ b/engines/saga/actor.h
@@ -298,7 +298,7 @@ public:
Point _screenPosition; // screen coordinates
int32 _screenDepth; //
int32 _screenScale; //
-
+
void saveState(Common::OutSaveFile *out) {
out->writeUint16LE(_flags);
out->writeSint32LE(_nameIndex);
diff --git a/engines/saga/actor_path.cpp b/engines/saga/actor_path.cpp
index 92d7310f16..1a6fff8395 100644
--- a/engines/saga/actor_path.cpp
+++ b/engines/saga/actor_path.cpp
@@ -184,8 +184,8 @@ bool Actor::scanPathLine(const Point &point1, const Point &point2) {
point.x += s.x;
errterm -= fDelta.y;
}
-
- point.y += s.y;
+
+ point.y += s.y;
errterm += fDelta.x;
if (!validPathCellPoint(point)) {
@@ -205,7 +205,7 @@ bool Actor::scanPathLine(const Point &point1, const Point &point2) {
point.y += s.y;
errterm -= fDelta.x;
}
-
+
point.x += s.x;
errterm += fDelta.y;
@@ -381,7 +381,7 @@ int pathLine(Point *pointList, const Point &point1, const Point &point2) {
tempPoint.y = delta.y * 2;
if (delta.y > delta.x) {
-
+
errterm = tempPoint.x - delta.y;
res = delta.y;
diff --git a/engines/saga/actor_walk.cpp b/engines/saga/actor_walk.cpp
index 0a3cc9aa4f..7e66a67560 100644
--- a/engines/saga/actor_walk.cpp
+++ b/engines/saga/actor_walk.cpp
@@ -208,7 +208,7 @@ void Actor::updateActorsScene(int actorsEntrance) {
if (actor->_flags & kProtagonist) {
actor->_finalTarget = actor->_location;
_centerActor = _protagonist = actor;
- } else if (_vm->getGameType() == GType_ITE &&
+ } else if (_vm->getGameType() == GType_ITE &&
_vm->_scene->currentSceneResourceId() == RID_ITE_OVERMAP_SCENE) {
continue;
}
@@ -938,7 +938,7 @@ bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) {
((actor->_currentAction >= kActionWalkToPoint && actor->_currentAction <= kActionWalkDir) ||
(_vm->getGameType() == GType_ITE && actor == _protagonist)) &&
!_vm->_scene->canWalk(pointFrom)) {
-
+
int max = _vm->getGameType() == GType_ITE ? 8 : 4;
for (i = 1; i < max; i++) {
@@ -1109,7 +1109,7 @@ bool Actor::actorEndWalk(uint16 actorId, bool recurse) {
actor->_location.toScreenPointUV(testPoint); // it's wrong calculation, but it is used in ITE
else
actor->_location.toScreenPointXY(testPoint);
-
+
hitZoneIndex = _vm->_scene->_actionMap->hitTest(testPoint);
if (hitZoneIndex != -1) {
hitZone = _vm->_scene->_actionMap->getHitZone(hitZoneIndex);
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index 4324496f7d..6690f07bbe 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -168,7 +168,7 @@ int Anim::playCutaway(int cut, bool fade) {
warning("Could not allocate cutaway animation slot");
return 0;
}
-
+
// Some cutaways in IHNM have animResourceId equal to 0, which means that they only have
// a background frame and no animation. Those animations are actually game scripts.
// An example is the "nightfall" animation in Ben's chapter (fadein-fadeout), the animation
@@ -461,7 +461,7 @@ void Anim::setCycles(uint16 animId, int cycles) {
int Anim::getCycles(uint16 animId) {
if (animId >= MAX_ANIMATIONS && _cutawayAnimations[animId - MAX_ANIMATIONS] == NULL)
return 0;
-
+
return getAnimation(animId)->cycles;
}
@@ -484,7 +484,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
return;
if (animId >= MAX_ANIMATIONS && _cutawayAnimations[animId - MAX_ANIMATIONS] == NULL) {
- // In IHNM, cutaways without an animation bit are not rendered, but the framecount
+ // In IHNM, cutaways without an animation bit are not rendered, but the framecount
// needs to be updated
_vm->_frameCount++;
@@ -538,7 +538,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
// FIXME: if start > 0, then this works incorrectly
decodeFrame(anim, anim->frameOffsets[frame], displayBuffer, _vm->getDisplayWidth() * _vm->getDisplayHeight());
- _vm->_frameCount++;
+ _vm->_frameCount++;
anim->currentFrame++;
if (anim->completed != 65535) {
anim->completed++;
@@ -547,7 +547,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
if (anim->currentFrame > anim->maxFrame) {
anim->currentFrame = anim->loopFrame;
- _vm->_frameCount++;
+ _vm->_frameCount++;
if (anim->state == ANIM_STOPPING || anim->currentFrame == -1) {
anim->state = ANIM_PAUSE;
@@ -728,7 +728,7 @@ void Anim::decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_
// Begin RLE decompression to output buffer
- do {
+ do {
markByte = readS.readByte();
switch (markByte) {
case SAGA_FRAME_START:
diff --git a/engines/saga/console.cpp b/engines/saga/console.cpp
index 87e825272d..47b2484547 100644
--- a/engines/saga/console.cpp
+++ b/engines/saga/console.cpp
@@ -117,7 +117,7 @@ bool Console::cmdPlayCutaway(int argc, const char **argv) {
}
bool Console::cmdCurrentScene(int argc, const char **argv) {
- DebugPrintf("Current Scene is: %i, scene resource id: %i\n",
+ DebugPrintf("Current Scene is: %i, scene resource id: %i\n",
_vm->_scene->currentSceneNumber(), _vm->_scene->currentSceneResourceId());
return true;
}
diff --git a/engines/saga/detection.cpp b/engines/saga/detection.cpp
index f95730eeb7..aeac536af3 100644
--- a/engines/saga/detection.cpp
+++ b/engines/saga/detection.cpp
@@ -58,7 +58,7 @@ const bool SagaEngine::isMacResources() const { return (getPlatform() == Common:
const GameResourceDescription *SagaEngine::getResourceDescription() { return _gameDescription->resourceDescription; }
const GameSoundInfo *SagaEngine::getVoiceInfo() const { return _gameDescription->voiceInfo; }
const GameSoundInfo *SagaEngine::getSfxInfo() const { return _gameDescription->sfxInfo; }
-const GameSoundInfo *SagaEngine::getMusicInfo() const {
+const GameSoundInfo *SagaEngine::getMusicInfo() const {
static GameSoundInfo musicInfo;
musicInfo.resourceType = kSoundPCM;
musicInfo.frequency = 11025;
@@ -68,7 +68,7 @@ const GameSoundInfo *SagaEngine::getMusicInfo() const {
musicInfo.isBigEndian = false;
musicInfo.isSigned = true;
- return &musicInfo;
+ return &musicInfo;
}
const GameFontDescription *SagaEngine::getFontDescription(int index) {
@@ -89,7 +89,7 @@ uint32 SagaEngine::getFeatures() const {
if (_gf_compressed_sounds)
result |= GF_COMPRESSED_SOUNDS;
- return result;
+ return result;
}
Common::Language SagaEngine::getLanguage() const { return _gameDescription->desc.language; }
diff --git a/engines/saga/detection_tables.h b/engines/saga/detection_tables.h
index 0b84669b7f..7a987b6057 100644
--- a/engines/saga/detection_tables.h
+++ b/engines/saga/detection_tables.h
@@ -690,7 +690,7 @@ static const SAGAGameDescription gameDescriptions[] = {
{"scripts.res", GAME_SCRIPTFILE, "be38bbc5a26be809dbf39f13befebd01", -1},
//{"sfx.res", GAME_SOUNDFILE, "1c610d543f32ec8b525e3f652536f269", -1},
// There are two English versions of the game, each one with a different sfx.res file
- // Known MD5 checksums for sfx.res in the English version of the game are
+ // Known MD5 checksums for sfx.res in the English version of the game are
// 1c610d543f32ec8b525e3f652536f269 and 45a9a9f5d37740be24fd2ae2edf36573
{"sfx.res", GAME_SOUNDFILE, NULL, -1},
{ NULL, 0, NULL, 0}
diff --git a/engines/saga/font.cpp b/engines/saga/font.cpp
index 9a0892dbd0..157fed1216 100644
--- a/engines/saga/font.cpp
+++ b/engines/saga/font.cpp
@@ -249,7 +249,7 @@ int Font::getStringWidth(FontId fontId, const char *text, size_t count, FontEffe
int ch;
const byte *txt;
-
+
font = getFont(fontId);
txt = (const byte *) text;
diff --git a/engines/saga/font.h b/engines/saga/font.h
index 92ec5de312..6b930ddca0 100644
--- a/engines/saga/font.h
+++ b/engines/saga/font.h
@@ -141,7 +141,7 @@ class Font {
}
void textDrawRect(KnownFont font, Surface *ds, const char *text, const Common::Rect &rect, int color, int effectColor, FontEffectFlags flags) {
textDrawRect(knownFont2FontIdx(font), ds, text, rect, color, effectColor, flags);
- }
+ }
void setFontMapping(int mapping) {
_fontMapping = mapping;
}
@@ -168,7 +168,7 @@ class Font {
void createOutline(FontData *font);
void draw(FontId fontId, Surface *ds, const char *text, size_t count, const Common::Point &point, int color, int effectColor, FontEffectFlags flags);
void outFont(const FontStyle &drawFont, Surface *ds, const char *text, size_t count, const Common::Point &point, int color, FontEffectFlags flags);
-
+
FontData *getFont(FontId fontId) {
validate(fontId);
return _fonts[fontId];
diff --git a/engines/saga/ihnm_introproc.cpp b/engines/saga/ihnm_introproc.cpp
index eaaff19c94..5f1d0157d5 100644
--- a/engines/saga/ihnm_introproc.cpp
+++ b/engines/saga/ihnm_introproc.cpp
@@ -228,7 +228,7 @@ bool Scene::playTitle(int title, int time, int mode) {
break;
}
}
-
+
if (checkKey()) {
_vm->_scene->cutawaySkip();
interrupted = true;
@@ -244,7 +244,7 @@ bool Scene::playTitle(int title, int time, int mode) {
playParameter = false;
frameTime = curTime;
-
+
_vm->_system->copyRectToScreen((byte *)backBufferSurface->pixels, backBufferSurface->w, 0, 0,
backBufferSurface->w, backBufferSurface->h);
}
diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp
index b13bf94650..ef31b85156 100644
--- a/engines/saga/interface.cpp
+++ b/engines/saga/interface.cpp
@@ -69,14 +69,14 @@ static int verbTypeToTextStringsIdLUT[2][kVerbTypeIdsMax] = {
-1,
-1,
-1},
- {-1,
+ {-1,
kVerbIHNMWalk,
kVerbIHNMLookAt,
- kVerbIHNMTake,
- kVerbIHNMUse,
+ kVerbIHNMTake,
+ kVerbIHNMUse,
kVerbIHNMTalkTo,
kVerbIHNMSwallow,
- kVerbIHNMGive,
+ kVerbIHNMGive,
kVerbIHNMPush}
};
@@ -95,7 +95,7 @@ static int IHNMTextStringIdsLUT[56] = {
8, // Give
10, // Options
11, // Test
- 12, //
+ 12, //
13, // Help
14, // Quit Game
16, // Fast
@@ -672,7 +672,7 @@ bool Interface::processAscii(Common::KeyState keystate) {
if (keystate.keycode == Common::KEYCODE_ESCAPE || keystate.keycode == Common::KEYCODE_RETURN) {
_vm->_script->wakeUpThreads(kWaitTypeRequest);
_vm->_interface->setMode(kPanelMain);
-
+
_protectHash = 0;
for (char *p = _textInputString; *p; p++)
@@ -772,7 +772,7 @@ void Interface::draw() {
drawStatusBar();
- if (_panelMode == kPanelMain || _panelMode == kPanelMap ||
+ if (_panelMode == kPanelMain || _panelMode == kPanelMap ||
(_panelMode == kPanelNull && _vm->getGameId() == GID_IHNM_DEMO)) {
_mainPanel.getRect(rect);
backBuffer->blit(rect, _mainPanel.image);
@@ -2336,7 +2336,7 @@ void Interface::drawVerbPanelText(Surface *ds, PanelButton *panelButton, KnownCo
if (_vm->getGameType() == GType_ITE) {
textId = verbTypeToTextStringsIdLUT[0][panelButton->id];
text = _vm->getTextString(textId);
- } else {
+ } else {
textId = verbTypeToTextStringsIdLUT[1][panelButton->id];
text = _vm->_script->_mainStrings.getString(textId + 1);
textShadowKnownColor = kKnownColorTransparent;
@@ -2397,7 +2397,7 @@ bool Interface::converseAddText(const char *text, int strId, int replyId, byte r
for (i = len; i >= 0; i--) {
c = _converseWorkString[i];
-
+
if (_vm->getGameType() == GType_ITE) {
if ((c == ' ' || c == '\0') && (_vm->_font->getStringWidth(kKnownFontSmall, _converseWorkString, i, kFontNormal) <= _vm->getDisplayInfo().converseMaxTextWidth))
break;
@@ -2674,7 +2674,7 @@ void Interface::mapPanelShow() {
rect.left = rect.top = 0;
- _vm->_resource->loadResource(_interfaceContext,
+ _vm->_resource->loadResource(_interfaceContext,
_vm->_resource->convertResourceId(RID_ITE_TYCHO_MAP), resource, resourceLength);
if (resourceLength == 0) {
error("Interface::mapPanelShow() unable to load Tycho map resource");
diff --git a/engines/saga/ite_introproc.cpp b/engines/saga/ite_introproc.cpp
index 0def0f5b22..2aa263b097 100644
--- a/engines/saga/ite_introproc.cpp
+++ b/engines/saga/ite_introproc.cpp
@@ -372,7 +372,7 @@ int Scene::ITEIntroCave1Proc(int param) {
Event event;
Event *q_event;
int lang = 0;
-
+
if (_vm->getLanguage() == Common::DE_DEU)
lang = 1;
else if (_vm->getLanguage() == Common::IT_ITA)
@@ -485,7 +485,7 @@ int Scene::ITEIntroCave2Proc(int param) {
Event event;
Event *q_event;
int lang = 0;
-
+
if (_vm->getLanguage() == Common::DE_DEU)
lang = 1;
else if (_vm->getLanguage() == Common::IT_ITA)
diff --git a/engines/saga/module.mk b/engines/saga/module.mk
index a3765ef01c..c1b1c364f6 100644
--- a/engines/saga/module.mk
+++ b/engines/saga/module.mk
@@ -39,5 +39,5 @@ ifdef BUILD_PLUGINS
PLUGIN := 1
endif
-# Include common rules
+# Include common rules
include $(srcdir)/rules.mk
diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp
index 4158cd84c4..52a6734b8a 100644
--- a/engines/saga/music.cpp
+++ b/engines/saga/music.cpp
@@ -347,7 +347,7 @@ Music::Music(SagaEngine *vm, Audio::Mixer *mixer, MidiDriver *driver, int enable
_currentVolume = 0;
xmidiParser = MidiParser::createParser_XMIDI();
- smfParser = MidiParser::createParser_SMF();
+ smfParser = MidiParser::createParser_SMF();
_digitalMusicContext = _vm->_resource->getContext(GAME_MUSICFILE);
@@ -424,7 +424,7 @@ void Music::play(uint32 resourceId, MusicFlags flags) {
MidiParser *parser;
ResourceContext *context = NULL;
byte *resourceData;
- size_t resourceSize;
+ size_t resourceSize;
uint32 loopStart;
debug(2, "Music::play %d, %d", resourceId, flags);
@@ -507,7 +507,7 @@ void Music::play(uint32 resourceId, MusicFlags flags) {
context = _vm->_resource->getContext(GAME_MUSICFILE_GM);
if (context == NULL) {
context = _vm->_resource->getContext(GAME_RESOURCEFILE);
- }
+ }
} else {
// I've listened to music from both the FM and the GM
// file, and I've tentatively reached the conclusion
diff --git a/engines/saga/objectmap.cpp b/engines/saga/objectmap.cpp
index ef9bbc935c..c500ccf5ab 100644
--- a/engines/saga/objectmap.cpp
+++ b/engines/saga/objectmap.cpp
@@ -78,7 +78,7 @@ HitZone::HitZone(MemoryReadStreamEndian *readStream, int index, int sceneNumber)
// WORKAROUND: bug #1259608: "ITE: Riff ignores command in Ferret merchant center"
// Apparently ITE Mac version has bug in game data. Both ObjectMap and ActionMap
- // for exit area are little taller (y = 123) and thus Riff goes to exit
+ // for exit area are little taller (y = 123) and thus Riff goes to exit
// when clicked on barrel of nails.
if (sceneNumber == 18 && index == 0 && i == 0 && j == 0 && point->y == 123)
point->y = 129;
diff --git a/engines/saga/puzzle.cpp b/engines/saga/puzzle.cpp
index 71fe937987..23eaa42531 100644
--- a/engines/saga/puzzle.cpp
+++ b/engines/saga/puzzle.cpp
@@ -149,7 +149,7 @@ void Puzzle::initPieces(void) {
int frameNumber;
SpriteList *spriteList;
_vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList);
-
+
for (int i = 0; i < PUZZLE_PIECES; i++) {
spI = &(spriteList->infoList[i]);
_pieceInfo[i].offX = (byte)(spI->width >> 1);
diff --git a/engines/saga/rscfile.cpp b/engines/saga/rscfile.cpp
index 00e9415379..7914b3ed3b 100644
--- a/engines/saga/rscfile.cpp
+++ b/engines/saga/rscfile.cpp
@@ -143,7 +143,7 @@ bool Resource::loadMacContext(ResourceContext *context) {
uint32 macDataOffset;
MacResMap macResMap;
- MacResType *macResTypes;
+ MacResType *macResTypes;
MacResType *macResType;
MacResource *macResource;
@@ -209,7 +209,7 @@ bool Resource::loadMacContext(ResourceContext *context) {
for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
context->file->seek(macResType->offset + macMapOffset + macResMap.typeOffset);
- for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
+ for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
macResource->id = context->file->readUint16BE();
macResource->nameOffset = context->file->readUint16BE();
macResource->dataOffset = context->file->readUint32BE();
@@ -222,7 +222,7 @@ bool Resource::loadMacContext(ResourceContext *context) {
}
}
- for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
+ for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
if (macResource->nameOffset != -1) {
context->file->seek(macResource->nameOffset + macMapOffset + macResMap.nameOffset);
macNameLen = context->file->readByte();
@@ -235,7 +235,7 @@ bool Resource::loadMacContext(ResourceContext *context) {
for (i = macResMap.numTypes, macResType = macResTypes; i > 0; i--, macResType++) {
//getting offsets & sizes of midi
if (((context->fileType & GAME_MUSICFILE_GM) > 0) && (macResType->id == ID_MIDI)) {
-
+
context->count = macResType->maxItemId + 1;
context->table = (ResourceData *)calloc(context->count, sizeof(*context->table));
for (j = macResType->items, macResource = macResType->resources; j > 0; j--, macResource++) {
@@ -283,10 +283,10 @@ bool Resource::loadContext(ResourceContext *context) {
if (context->fileType & GAME_SWAPENDIAN)
context->isBigEndian = !context->isBigEndian;
-
+
isMacBinary = (context->fileType & GAME_MACBINARY) > 0;
context->fileType &= ~GAME_MACBINARY;
-
+
if (isMacBinary) {
if (!loadMacContext(context)) {
return false;
@@ -447,7 +447,7 @@ bool Resource::createContexts() {
sprintf(_voicesFileName[0], "voicesd.cmp");
_vm->_gf_compressed_sounds = true;
}
- } else if (Common::File::exists("inherit the earth voices") ||
+ } else if (Common::File::exists("inherit the earth voices") ||
Common::File::exists("inherit the earth voices.cmp")) {
_contextsCount++;
voicesFileIndex = _contextsCount - 1;
@@ -547,7 +547,7 @@ bool Resource::createContexts() {
context->fileType = GAME_MUSICFILE;
} else if (!soundFileInArray && i == soundFileIndex) {
context->fileName = soundFileName;
- context->fileType = GAME_SOUNDFILE;
+ context->fileType = GAME_SOUNDFILE;
} else if (!voicesFileInArray && i == voicesFileIndex) {
context->fileName = _voicesFileName[0];
// can be GAME_VOICEFILE or GAME_SOUNDFILE | GAME_VOICEFILE or GAME_VOICEFILE | GAME_SWAPENDIAN
@@ -740,7 +740,7 @@ void Resource::loadGlobalResources(int chapter, int actorsEntrance) {
}
free(_vm->_sndRes->_fxTable);
-
+
_vm->_sndRes->_fxTableLen = resourceLength / 4;
_vm->_sndRes->_fxTable = (FxTable *)malloc(sizeof(FxTable) * _vm->_sndRes->_fxTableLen);
@@ -791,7 +791,7 @@ void Resource::loadGlobalResources(int chapter, int actorsEntrance) {
}
free(_vm->_music->_songTable);
-
+
_vm->_music->_songTableLen = resourceLength / 4;
_vm->_music->_songTable = (int32 *)malloc(sizeof(int32) * _vm->_music->_songTableLen);
diff --git a/engines/saga/rscfile.h b/engines/saga/rscfile.h
index 765f362489..ee2181ae09 100644
--- a/engines/saga/rscfile.h
+++ b/engines/saga/rscfile.h
@@ -165,7 +165,7 @@ private:
bool loadContext(ResourceContext *context);
bool loadMacContext(ResourceContext *context);
- bool loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
+ bool loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
public:
MetaResource _metaResource;
diff --git a/engines/saga/saga.h b/engines/saga/saga.h
index 9b6217ed19..85b1111503 100644
--- a/engines/saga/saga.h
+++ b/engines/saga/saga.h
@@ -445,8 +445,8 @@ enum ColorId {
enum KnownColor {
kKnownColorTransparent,
- kKnownColorBrightWhite,
- kKnownColorWhite,
+ kKnownColorBrightWhite,
+ kKnownColorWhite,
kKnownColorBlack,
kKnownColorSubtitleTextColor,
@@ -655,8 +655,8 @@ private:
public:
ColorId KnownColor2ColorId(KnownColor knownColor);
- void setTalkspeed(int talkspeed);
- int getTalkspeed();
+ void setTalkspeed(int talkspeed);
+ int getTalkspeed();
};
} // End of namespace Saga
diff --git a/engines/saga/sagaresnames.h b/engines/saga/sagaresnames.h
index 99d32a2d13..5bce483c3e 100644
--- a/engines/saga/sagaresnames.h
+++ b/engines/saga/sagaresnames.h
@@ -87,7 +87,7 @@ namespace Saga {
#define RID_ITEDEMO_MAIN_PANEL 2
#define RID_ITEDEMO_CONVERSE_PANEL 3
-#define RID_ITEDEMO_OPTION_PANEL 3 // FIXME: should be 4 but it is an empty resource.
+#define RID_ITEDEMO_OPTION_PANEL 3 // FIXME: should be 4 but it is an empty resource.
#define RID_ITEDEMO_MAIN_SPRITES 5 // Proper fix would be not load options panel when demo is running
#define RID_ITEDEMO_MAIN_PANEL_SPRITES 6
#define RID_ITEDEMO_MAIN_STRINGS 8 //main strings
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index 5390009616..4520c3f406 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -676,9 +676,9 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) {
debug(3, "Loading scene number %d:", _sceneNumber);
if (isNonInteractiveIHNMDemoPart()) {
- // WORKAROUND for the non-interactive part of the IHNM demo: When restarting the
+ // WORKAROUND for the non-interactive part of the IHNM demo: When restarting the
// non-interactive demo, opcode sfMainMode is incorrectly called. Therefore, if any
- // of the scenes of the non-interactive demo are loaded (scenes 144-149), set panel
+ // of the scenes of the non-interactive demo are loaded (scenes 144-149), set panel
// to null and lock the user interface
_vm->_interface->deactivate();
_vm->_interface->setMode(kPanelNull);
diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp
index cf61df8ea8..7664af314f 100644
--- a/engines/saga/script.cpp
+++ b/engines/saga/script.cpp
@@ -665,7 +665,7 @@ void Script::playfieldClick(const Point& mousePoint, bool leftButton) {
doVerb();
return;
}
- } else {
+ } else {
if (_vm->getGameType() == GType_IHNM) {
if ((hitZone->getFlags() & kHitZoneNoWalk) && (_pendingVerb != getVerbType(kVerbWalkTo))) {
doVerb();
@@ -738,8 +738,8 @@ void Script::playfieldClick(const Point& mousePoint, bool leftButton) {
// (screens with Gorrister's heart) in IHNM. For some reason, this zone does
// not have a corresponding action zone, so we auto-use it here, like the exits
// in Benny's chapter
- if (_vm->_scene->currentChapterNumber() == 1 &&
- _vm->_scene->currentSceneNumber() >= 16 &&
+ if (_vm->_scene->currentChapterNumber() == 1 &&
+ _vm->_scene->currentSceneNumber() >= 16 &&
_vm->_scene->currentSceneNumber() <= 19 &&
_pendingVerb == getVerbType(kVerbWalkTo) &&
hitZone != NULL && hitZone->getHitZoneId() == 24576) {
@@ -813,7 +813,7 @@ void Script::whichObject(const Point& mousePoint) {
// Note: for IHNM, the default right button action is "Look at" for actors,
// but "Talk to" makes much more sense
newRightButtonVerb = getVerbType(kVerbTalkTo);
- // Slight hack because of the above change: the jukebox in Gorrister's chapter
+ // Slight hack because of the above change: the jukebox in Gorrister's chapter
// is an actor, so change the right button action to "Look at"
if (_vm->getGameType() == GType_IHNM && objectId == 8199)
newRightButtonVerb = getVerbType(kVerbLookAt);
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp
index 39ca8ac112..4862ce3be0 100644
--- a/engines/saga/sfuncs.cpp
+++ b/engines/saga/sfuncs.cpp
@@ -840,7 +840,7 @@ void Script::sfDropObject(SCRIPTFUNC_PARAMS) {
obj->_sceneNumber = _vm->_scene->currentSceneNumber();
// HACK for the compact disk in Ellen's chapter
- // Change the scene number of the compact disk so that it's not shown. It will be shown
+ // Change the scene number of the compact disk so that it's not shown. It will be shown
// once Ellen says that there's something different (i.e. after speaking with AM)
// See Actor::actorSpeech for the other part of this hack
if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 3 &&
@@ -982,7 +982,7 @@ void Script::sfCycleFrames(SCRIPTFUNC_PARAMS) {
actor->_actorFlags |= kActorRandom;
}
if (flags & kCycleReverse) {
- if (_vm->getGameType() == GType_IHNM &&
+ if (_vm->getGameType() == GType_IHNM &&
_vm->_scene->currentChapterNumber() == 2 && _vm->_scene->currentSceneNumber() == 41) {
// WORKAROUND: Prevent Benny from walking backwards after talking to the child via the monitor. This
// occurs in the original as well, and is fixed by not setting the kActorBackwards flag at this point
@@ -1728,7 +1728,7 @@ void Script::sfScriptStartCutAway(SCRIPTFUNC_PARAMS) {
thread->pop(); // Not used
int16 fade = thread->pop();
- _vm->_anim->setCutAwayMode(kPanelCutaway);
+ _vm->_anim->setCutAwayMode(kPanelCutaway);
_vm->_anim->playCutaway(cut, fade != 0);
}
@@ -1804,7 +1804,7 @@ void Script::sfShowIHNMDemoHelpBg(SCRIPTFUNC_PARAMS) {
}
void Script::sfAddIHNMDemoHelpTextLine(SCRIPTFUNC_PARAMS) {
- int stringId = thread->pop();
+ int stringId = thread->pop();
TextListEntry textEntry;
Event event;
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp
index 9f8a155e32..d6114b3fc4 100644
--- a/engines/saga/sndres.cpp
+++ b/engines/saga/sndres.cpp
@@ -172,7 +172,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
} else {
soundInfo = _vm->getSfxInfo();
}
-
+
context->table[resourceId].fillSoundPatch(soundInfo);
MemoryReadStream readS(soundResource, soundResourceLength);
@@ -184,8 +184,8 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
resourceType = kSoundVOC;
} else if (!memcmp(soundResource, "RIFF", 4) != 0) {
resourceType = kSoundWAV;
- }
-
+ }
+
bool uncompressedSound = false;
// If patch data exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed
// Patch data for this resource is in file p2_a.iaf or p2_a.voc
diff --git a/engines/saga/sprite.cpp b/engines/saga/sprite.cpp
index 34b54e30f9..b5c675a403 100644
--- a/engines/saga/sprite.cpp
+++ b/engines/saga/sprite.cpp
@@ -120,7 +120,7 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) {
if (offset >= spriteListLength) {
// ITE Mac demos throw this warning
warning("Sprite::loadList offset exceeded");
- return;
+ return;
}
spritePointer = spriteListData;
diff --git a/engines/saga/xref.txt b/engines/saga/xref.txt
index 1d3aff0824..ea775f5b2e 100644
--- a/engines/saga/xref.txt
+++ b/engines/saga/xref.txt
@@ -9,7 +9,7 @@ Watcom C++ arguments order:
Sceneres.h
==========
- LOADREQ_FIGURE
+ LOADREQ_FIGURE
LOADREQ_OBJECT
LOADREQ_BACKGROUND SAGA_BG_IMAGE
LOADREQ_ZBUF SAGA_BG_MASK