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authorFilippos Karapetis2008-02-24 16:12:47 +0000
committerFilippos Karapetis2008-02-24 16:12:47 +0000
commitef9850166d78c9fdfb6b7832067a2955d8ca2336 (patch)
treed2c78a32cb40a7776f6db4995f1e45b3ebaffee3 /engines/saga
parentdbba13a7accd943904614223a8b341283d6ca7f5 (diff)
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Fix for bug #1900254 - "ITE: Glitches when bridging the gorge"
svn-id: r30955
Diffstat (limited to 'engines/saga')
-rw-r--r--engines/saga/animation.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index 6690f07bbe..01281010ed 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -557,8 +557,10 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
_vm->_frameCount += 100; // make sure the waiting thread stops waiting
// Animation done playing
anim->state = ANIM_PAUSE;
- anim->currentFrame = 0;
- anim->completed = 0;
+ if (_vm->getGameType() == GType_IHNM) {
+ anim->currentFrame = 0;
+ anim->completed = 0;
+ }
if (anim->linkId == -1) {
if (anim->flags & ANIM_FLAG_ENDSCENE) {