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author | Filippos Karapetis | 2007-09-06 08:35:08 +0000 |
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committer | Filippos Karapetis | 2007-09-06 08:35:08 +0000 |
commit | f8a9c41a8cae10d372814d2944d03b5a4cd70bb3 (patch) | |
tree | 431aff3b5b93847a66d10c4a68968197a90965fb /engines/saga | |
parent | e7ec7acd267d16f1d8d4e31a3e4555885730dbd2 (diff) | |
download | scummvm-rg350-f8a9c41a8cae10d372814d2944d03b5a4cd70bb3.tar.gz scummvm-rg350-f8a9c41a8cae10d372814d2944d03b5a4cd70bb3.tar.bz2 scummvm-rg350-f8a9c41a8cae10d372814d2944d03b5a4cd70bb3.zip |
Simplified the check for the uncompressed sound data in patch files p2_a.iaf/p2_a.voc in ITE, when compressed sound files are used
svn-id: r28864
Diffstat (limited to 'engines/saga')
-rw-r--r-- | engines/saga/sndres.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp index 0903a818b7..20ec015de4 100644 --- a/engines/saga/sndres.cpp +++ b/engines/saga/sndres.cpp @@ -183,10 +183,9 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff } bool uncompressedSound = false; - // If a patch file exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed - if (_vm->getGameType() == GType_ITE && resourceId == 4 && - (Common::File::exists("sound/p2_a.iaf") || Common::File::exists("sound/p2_a.voc") || - Common::File::exists("p2_a.iaf") || Common::File::exists("p2_a.voc"))) + // If patch data exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed + // Patch data for this resource is in file p2_a.iaf or p2_a.voc + if (_vm->getGameType() == GType_ITE && resourceId == 4 && context->table[resourceId].patchData != NULL) uncompressedSound = true; // FIXME: Currently, the SFX.RES file in IHNM cannot be compressed |