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author | Filippos Karapetis | 2010-01-04 13:50:43 +0000 |
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committer | Filippos Karapetis | 2010-01-04 13:50:43 +0000 |
commit | 60ece55fb97eb9cd18a4803df174f2a28de55a86 (patch) | |
tree | 054cb520d54c507588e64a624e19bede68e7977f /engines/sci/detection.cpp | |
parent | 01ebbcf101efc6897ec11a18ca389aed24371e77 (diff) | |
download | scummvm-rg350-60ece55fb97eb9cd18a4803df174f2a28de55a86.tar.gz scummvm-rg350-60ece55fb97eb9cd18a4803df174f2a28de55a86.tar.bz2 scummvm-rg350-60ece55fb97eb9cd18a4803df174f2a28de55a86.zip |
Fallback detector:
- Added detection for SCI2 games (GK1, PQ4, QFG4)
- Rewrote the way demos are detected
- Games are no longer distinguished from the existence of certain files
svn-id: r46970
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r-- | engines/sci/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index 526b91acb1..e6804dd150 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -316,7 +316,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl reg_t game_obj = segMan->lookupScriptExport(0, 0); const char *gameId = segMan->getObjectName(game_obj); debug(2, "Detected ID: \"%s\" at %04x:%04x", gameId, PRINT_REG(game_obj)); - s_fallbackDesc.gameid = convertSierraGameId(gameId, &s_fallbackDesc.flags); + s_fallbackDesc.gameid = convertSierraGameId(gameId, &s_fallbackDesc.flags, resMan); delete segMan; // Try to determine the game language |