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authorFilippos Karapetis2010-01-04 13:50:43 +0000
committerFilippos Karapetis2010-01-04 13:50:43 +0000
commit60ece55fb97eb9cd18a4803df174f2a28de55a86 (patch)
tree054cb520d54c507588e64a624e19bede68e7977f /engines/sci/detection.cpp
parent01ebbcf101efc6897ec11a18ca389aed24371e77 (diff)
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Fallback detector:
- Added detection for SCI2 games (GK1, PQ4, QFG4) - Rewrote the way demos are detected - Games are no longer distinguished from the existence of certain files svn-id: r46970
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r--engines/sci/detection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 526b91acb1..e6804dd150 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -316,7 +316,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl
reg_t game_obj = segMan->lookupScriptExport(0, 0);
const char *gameId = segMan->getObjectName(game_obj);
debug(2, "Detected ID: \"%s\" at %04x:%04x", gameId, PRINT_REG(game_obj));
- s_fallbackDesc.gameid = convertSierraGameId(gameId, &s_fallbackDesc.flags);
+ s_fallbackDesc.gameid = convertSierraGameId(gameId, &s_fallbackDesc.flags, resMan);
delete segMan;
// Try to determine the game language