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authorMartin Kiewitz2010-07-18 19:19:49 +0000
committerMartin Kiewitz2010-07-18 19:19:49 +0000
commitfc1e5c8faeedf13217658d22c7f25adce1a9e75b (patch)
tree3c9467aade723cf538c8343351321b315851b61f /engines/sci/detection.cpp
parent0e9de72f626489a3186ee4d8c7c8c1028740445e (diff)
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SCI: adding comments about not enabling ScummVM menu saving
svn-id: r51007
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r--engines/sci/detection.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 2ee3a0bdcb..8a1f68cfbb 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -628,6 +628,13 @@ bool SciEngine::hasFeature(EngineFeature f) const {
//(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime); // ||
//(f == kSupportsSavingDuringRuntime);
+ // We can't allow saving through ScummVM menu, because
+ // a) lots of games don't like saving everywhere (e.g. castle of dr. brain)
+ // b) some games even dont allow saving in certain rooms (e.g. lsl6)
+ // c) somehow some games even get mad when doing this (execstackbase was 1 all of a sudden in lsl3)
+ // d) for sci0/sci01 games we should at least wait till status bar got drawn, although this may not be enough
+ // we can't make sure that the scripts are fine with us saving at a specific location, doing so may work sometimes
+ // and some other times it won't work.
}
SaveStateList SciMetaEngine::listSaves(const char *target) const {