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authorFilippos Karapetis2010-02-07 09:33:53 +0000
committerFilippos Karapetis2010-02-07 09:33:53 +0000
commit3c8ab42eea676fb2861e78261de0ad75287f5837 (patch)
tree1b3af81960c782c7dc5cfa3aedd11dbb7c0b9644 /engines/sci/engine/features.cpp
parent9183ab57a3c260fda721b4eb3103f707be0ea16a (diff)
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With the new detection for setCursor, the game object and game ID are no longer required, which makes some ugly code obsolete. Yay! :)
svn-id: r47951
Diffstat (limited to 'engines/sci/engine/features.cpp')
-rw-r--r--engines/sci/engine/features.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp
index 4ada9fbeea..736a125b88 100644
--- a/engines/sci/engine/features.cpp
+++ b/engines/sci/engine/features.cpp
@@ -43,11 +43,6 @@ GameFeatures::GameFeatures(SegManager *segMan, Kernel *kernel) : _segMan(segMan)
_usesCdTrack = Common::File::exists("cdaudio.map");
}
-void GameFeatures::setGameInfo(reg_t gameObj, Common::String gameId) {
- _gameObj = gameObj;
- _gameId = gameId;
-}
-
bool GameFeatures::autoDetectFeature(FeatureDetection featureDetection, int methodNum) {
Common::String objName;
Selector slc = 0;