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author | Filippos Karapetis | 2010-02-07 09:33:53 +0000 |
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committer | Filippos Karapetis | 2010-02-07 09:33:53 +0000 |
commit | 3c8ab42eea676fb2861e78261de0ad75287f5837 (patch) | |
tree | 1b3af81960c782c7dc5cfa3aedd11dbb7c0b9644 /engines/sci/engine/features.cpp | |
parent | 9183ab57a3c260fda721b4eb3103f707be0ea16a (diff) | |
download | scummvm-rg350-3c8ab42eea676fb2861e78261de0ad75287f5837.tar.gz scummvm-rg350-3c8ab42eea676fb2861e78261de0ad75287f5837.tar.bz2 scummvm-rg350-3c8ab42eea676fb2861e78261de0ad75287f5837.zip |
With the new detection for setCursor, the game object and game ID are no longer required, which makes some ugly code obsolete. Yay! :)
svn-id: r47951
Diffstat (limited to 'engines/sci/engine/features.cpp')
-rw-r--r-- | engines/sci/engine/features.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index 4ada9fbeea..736a125b88 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -43,11 +43,6 @@ GameFeatures::GameFeatures(SegManager *segMan, Kernel *kernel) : _segMan(segMan) _usesCdTrack = Common::File::exists("cdaudio.map"); } -void GameFeatures::setGameInfo(reg_t gameObj, Common::String gameId) { - _gameObj = gameObj; - _gameId = gameId; -} - bool GameFeatures::autoDetectFeature(FeatureDetection featureDetection, int methodNum) { Common::String objName; Selector slc = 0; |