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author | Martin Kiewitz | 2010-07-14 11:29:55 +0000 |
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committer | Martin Kiewitz | 2010-07-14 11:29:55 +0000 |
commit | 539d10ea11b1335613bbf4901f6952c8d97c07d3 (patch) | |
tree | 67717cfa190ce0d2d87c9297fc0c5042d6275f2b /engines/sci/engine/features.cpp | |
parent | b1f2ea64a7c1b472114831711a6929d2e761a1e0 (diff) | |
download | scummvm-rg350-539d10ea11b1335613bbf4901f6952c8d97c07d3.tar.gz scummvm-rg350-539d10ea11b1335613bbf4901f6952c8d97c07d3.tar.bz2 scummvm-rg350-539d10ea11b1335613bbf4901f6952c8d97c07d3.zip |
SCI: adding sound version 2.1, to properly add sci2.1 signature for kDoSound(play)
svn-id: r50878
Diffstat (limited to 'engines/sci/engine/features.cpp')
-rw-r--r-- | engines/sci/engine/features.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index fee6e69da7..71f99dbbf5 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -140,6 +140,10 @@ SciVersion GameFeatures::detectDoSoundType() { // This game is using early SCI0 sound code (different headers than // SCI0 late) _doSoundType = SCI_VERSION_0_EARLY; +#ifdef ENABLE_SCI32 + } else if (getSciVersion() >= SCI_VERSION_2_1) { + _doSoundType = SCI_VERSION_2_1; +#endif } else if (SELECTOR(nodePtr) == -1) { // No nodePtr selector, so this game is definitely using newer // SCI0 sound code (i.e. SCI_VERSION_0_LATE) |