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author | Martin Kiewitz | 2010-07-20 11:17:33 +0000 |
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committer | Martin Kiewitz | 2010-07-20 11:17:33 +0000 |
commit | a24de29358a94941190044aaadaf3d2003486888 (patch) | |
tree | c0f8db603d6fe11f151132299691350357ba7370 /engines/sci/engine/kernel.h | |
parent | 35e2c78626b9196bd3c059780e273dd0044c1c26 (diff) | |
download | scummvm-rg350-a24de29358a94941190044aaadaf3d2003486888.tar.gz scummvm-rg350-a24de29358a94941190044aaadaf3d2003486888.tar.bz2 scummvm-rg350-a24de29358a94941190044aaadaf3d2003486888.zip |
SCI: renaming kDoSound(resume) to resumeAfterRestore
kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all
svn-id: r51058
Diffstat (limited to 'engines/sci/engine/kernel.h')
-rw-r--r-- | engines/sci/engine/kernel.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h index 81106625bf..53b0dcb68e 100644 --- a/engines/sci/engine/kernel.h +++ b/engines/sci/engine/kernel.h @@ -475,7 +475,7 @@ reg_t kDoSoundMute(EngineState *s, int argc, reg_t *argv); reg_t kDoSoundStop(EngineState *s, int argc, reg_t *argv); reg_t kDoSoundStopAll(EngineState *s, int argc, reg_t *argv); reg_t kDoSoundPause(EngineState *s, int argc, reg_t *argv); -reg_t kDoSoundResume(EngineState *s, int argc, reg_t *argv); +reg_t kDoSoundResumeAfterRestore(EngineState *s, int argc, reg_t *argv); reg_t kDoSoundMasterVolume(EngineState *s, int argc, reg_t *argv); reg_t kDoSoundUpdate(EngineState *s, int argc, reg_t *argv); reg_t kDoSoundFade(EngineState *s, int argc, reg_t *argv); |