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authorMartin Kiewitz2010-07-20 11:17:33 +0000
committerMartin Kiewitz2010-07-20 11:17:33 +0000
commita24de29358a94941190044aaadaf3d2003486888 (patch)
treec0f8db603d6fe11f151132299691350357ba7370 /engines/sci/engine/kernel.h
parent35e2c78626b9196bd3c059780e273dd0044c1c26 (diff)
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SCI: renaming kDoSound(resume) to resumeAfterRestore
kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all svn-id: r51058
Diffstat (limited to 'engines/sci/engine/kernel.h')
-rw-r--r--engines/sci/engine/kernel.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h
index 81106625bf..53b0dcb68e 100644
--- a/engines/sci/engine/kernel.h
+++ b/engines/sci/engine/kernel.h
@@ -475,7 +475,7 @@ reg_t kDoSoundMute(EngineState *s, int argc, reg_t *argv);
reg_t kDoSoundStop(EngineState *s, int argc, reg_t *argv);
reg_t kDoSoundStopAll(EngineState *s, int argc, reg_t *argv);
reg_t kDoSoundPause(EngineState *s, int argc, reg_t *argv);
-reg_t kDoSoundResume(EngineState *s, int argc, reg_t *argv);
+reg_t kDoSoundResumeAfterRestore(EngineState *s, int argc, reg_t *argv);
reg_t kDoSoundMasterVolume(EngineState *s, int argc, reg_t *argv);
reg_t kDoSoundUpdate(EngineState *s, int argc, reg_t *argv);
reg_t kDoSoundFade(EngineState *s, int argc, reg_t *argv);