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authorMax Horn2010-06-17 23:14:57 +0000
committerMax Horn2010-06-17 23:14:57 +0000
commitb474a72d1823d721f6f50de07bdebfdab3951632 (patch)
tree6010419363b090695305eb9f418c56c169f315f2 /engines/sci/engine/kgraphics.cpp
parent359be0c0665d9fed898ad1c511614a76ee92e331 (diff)
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SCI: Remove incorrect gameid check
svn-id: r49969
Diffstat (limited to 'engines/sci/engine/kgraphics.cpp')
-rw-r--r--engines/sci/engine/kgraphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index 0a334924ab..596f8fb4b7 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -991,7 +991,7 @@ reg_t kDrawCel(EngineState *s, int argc, reg_t *argv) {
bool hiresMode = (argc > 7) ? true : false;
reg_t upscaledHiresHandle = (argc > 7) ? argv[7] : NULL_REG;
- if (g_sci->getGameId() == "freddypharkas" || g_sci->getGameId() == "freddypharkas-demo") {
+ if (g_sci->getGameId() == "freddypharkas") {
// WORKAROUND
// Script 24 contains code that draws the game menu on screen. It uses a temp variable for setting priority that
// is not set. in Sierra sci this happens to be 8250h. In our sci temporary variables are initialized thus we would