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authorFilippos Karapetis2010-06-06 23:00:33 +0000
committerFilippos Karapetis2010-06-06 23:00:33 +0000
commit3c82b6578fa3bd4b3d91c1933dd390581dbe08d1 (patch)
tree580cdb0adf071e07d1212009c4a6bc64dedb7710 /engines/sci/engine/kmisc.cpp
parent51a897845532cc1fe587352726051e5f420d5d68 (diff)
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Now that EngineState is not deleted when loading games, we can move some more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this).
svn-id: r49465
Diffstat (limited to 'engines/sci/engine/kmisc.cpp')
-rw-r--r--engines/sci/engine/kmisc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kmisc.cpp b/engines/sci/engine/kmisc.cpp
index 68dc2fbba4..f91ba0fd82 100644
--- a/engines/sci/engine/kmisc.cpp
+++ b/engines/sci/engine/kmisc.cpp
@@ -41,7 +41,7 @@ reg_t kRestartGame(EngineState *s, int argc, reg_t *argv) {
s->shrinkStackToBase();
- script_abort_flag = 1; // Force vm to abort ASAP
+ s->script_abort_flag = 1; // Force vm to abort ASAP
return NULL_REG;
}