aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/savegame.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2010-06-06 23:00:33 +0000
committerFilippos Karapetis2010-06-06 23:00:33 +0000
commit3c82b6578fa3bd4b3d91c1933dd390581dbe08d1 (patch)
tree580cdb0adf071e07d1212009c4a6bc64dedb7710 /engines/sci/engine/savegame.cpp
parent51a897845532cc1fe587352726051e5f420d5d68 (diff)
downloadscummvm-rg350-3c82b6578fa3bd4b3d91c1933dd390581dbe08d1.tar.gz
scummvm-rg350-3c82b6578fa3bd4b3d91c1933dd390581dbe08d1.tar.bz2
scummvm-rg350-3c82b6578fa3bd4b3d91c1933dd390581dbe08d1.zip
Now that EngineState is not deleted when loading games, we can move some more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this).
svn-id: r49465
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 798f889460..9bf23dedf5 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -615,7 +615,7 @@ void DynMem::saveLoadWithSerializer(Common::Serializer &s) {
void DataStack::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsUint32LE(_capacity);
if (s.isLoading()) {
- //free(entries);
+ free(_entries);
_entries = (reg_t *)calloc(_capacity, sizeof(reg_t));
}
}
@@ -915,7 +915,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
s->restoring = true;
- script_abort_flag = 2; // Abort current game with replay
+ s->script_abort_flag = 2; // Abort current game with replay
s->shrinkStackToBase();
}