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authorFilippos Karapetis2013-04-27 14:02:49 +0300
committerFilippos Karapetis2013-04-27 14:04:27 +0300
commit46ebf37ec9f658f0fc55f69161c72ac2f7504733 (patch)
tree926095933983d3d1e1b3c1a5a42c347315087d81 /engines/sci/engine/savegame.cpp
parente65597c8f33c3f0876c7c50a704c0fa2c57c26f2 (diff)
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SCI: Change wording for bug/further info references
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index b2d95c599e..c8076ec819 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -678,7 +678,7 @@ void GfxPalette::saveLoadWithSerializer(Common::Serializer &s) {
// We need to save intensity of the _sysPalette at least for kq6 when entering the dark cave (room 390)
// from room 340. scripts will set intensity to 60 for this room and restore them when leaving.
// Sierra SCI is also doing this (although obviously not for SCI0->SCI01 games, still it doesn't hurt
- // to save it everywhere). ffs. bug #3072868
+ // to save it everywhere). Refer to bug #3072868
s.syncBytes(_sysPalette.intensity, 256);
}
if (s.getVersion() >= 24) {