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author | Filippos Karapetis | 2013-04-27 14:02:49 +0300 |
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committer | Filippos Karapetis | 2013-04-27 14:04:27 +0300 |
commit | 46ebf37ec9f658f0fc55f69161c72ac2f7504733 (patch) | |
tree | 926095933983d3d1e1b3c1a5a42c347315087d81 /engines/sci/engine/savegame.cpp | |
parent | e65597c8f33c3f0876c7c50a704c0fa2c57c26f2 (diff) | |
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SCI: Change wording for bug/further info references
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index b2d95c599e..c8076ec819 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -678,7 +678,7 @@ void GfxPalette::saveLoadWithSerializer(Common::Serializer &s) { // We need to save intensity of the _sysPalette at least for kq6 when entering the dark cave (room 390) // from room 340. scripts will set intensity to 60 for this room and restore them when leaving. // Sierra SCI is also doing this (although obviously not for SCI0->SCI01 games, still it doesn't hurt - // to save it everywhere). ffs. bug #3072868 + // to save it everywhere). Refer to bug #3072868 s.syncBytes(_sysPalette.intensity, 256); } if (s.getVersion() >= 24) { |