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authorMax Horn2010-07-01 16:05:10 +0000
committerMax Horn2010-07-01 16:05:10 +0000
commitc822cd67cbebf22999a6b4d95d965ea5873e1b9a (patch)
treeabbe265263e1246a70013bed05605e508dbd28b8 /engines/sci/engine/savegame.cpp
parent36799dc83f59674de8956ea2ec29029783633f45 (diff)
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SCI: Make SegManager::_classTable private.
This require a small tweak to the save/load code: I moved the syncing logic for _classtable from EngineState::saveLoadWithSerializer to SegManager::saveLoadWithSerializer, which in theory should have no effect (luckily, _classtable was being synced right after the segment manager). svn-id: r50551
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 6a1cbe4740..bf29dbb046 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -248,6 +248,8 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_clonesSegId);
s.syncAsSint32LE(_listsSegId);
s.syncAsSint32LE(_nodesSegId);
+
+ syncArray<Class>(s, _classTable);
}
@@ -343,8 +345,6 @@ void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
_segMan->saveLoadWithSerializer(s);
- syncArray<Class>(s, _segMan->_classTable);
-
g_sci->_soundCmd->syncPlayList(s);
}