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author | Colin Snover | 2017-02-04 12:09:31 -0600 |
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committer | Colin Snover | 2017-04-22 13:01:35 -0500 |
commit | c8486395fab2d34b688c47a941a8a0c79cf164d1 (patch) | |
tree | 487d56d06ad7348b7ac5d795c11a669c02a30296 /engines/sci/engine/savegame.cpp | |
parent | ec12c5a342519c51a1db521111ee19d4a56970f6 (diff) | |
download | scummvm-rg350-c8486395fab2d34b688c47a941a8a0c79cf164d1.tar.gz scummvm-rg350-c8486395fab2d34b688c47a941a8a0c79cf164d1.tar.bz2 scummvm-rg350-c8486395fab2d34b688c47a941a8a0c79cf164d1.zip |
SCI: Clean up unnecessary delayed restore flags
_delayedRestoreGame is always set and cleared at the same time as
_delayedRestoreGameId, and _delayedRestoreFromLauncher is written
but never read.
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 5a60a6090f..d7fe009c9a 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -1276,8 +1276,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { // signal restored game to game scripts s->gameIsRestarting = GAMEISRESTARTING_RESTORE; - - s->_delayedRestoreFromLauncher = false; } bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata *meta) { |