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authorColin Snover2017-02-04 12:09:31 -0600
committerColin Snover2017-04-22 13:01:35 -0500
commitc8486395fab2d34b688c47a941a8a0c79cf164d1 (patch)
tree487d56d06ad7348b7ac5d795c11a669c02a30296 /engines/sci/engine/savegame.cpp
parentec12c5a342519c51a1db521111ee19d4a56970f6 (diff)
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SCI: Clean up unnecessary delayed restore flags
_delayedRestoreGame is always set and cleared at the same time as _delayedRestoreGameId, and _delayedRestoreFromLauncher is written but never read.
Diffstat (limited to 'engines/sci/engine/savegame.cpp')
-rw-r--r--engines/sci/engine/savegame.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 5a60a6090f..d7fe009c9a 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -1276,8 +1276,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
// signal restored game to game scripts
s->gameIsRestarting = GAMEISRESTARTING_RESTORE;
-
- s->_delayedRestoreFromLauncher = false;
}
bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata *meta) {