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authorColin Snover2017-02-04 12:10:36 -0600
committerColin Snover2017-04-22 13:01:35 -0500
commit1ed185bbbb59891a906e316956f8b09419094ef3 (patch)
tree9a0a62d6d1396f98b1b274b7efc2f00edcb93164 /engines/sci/engine/savegame.h
parent6f75bed90cdf36878f26cc1e091483efcc8091c8 (diff)
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SCI: Implement delayed restore for SCI32 and move implementations to GuestAdditions
Diffstat (limited to 'engines/sci/engine/savegame.h')
-rw-r--r--engines/sci/engine/savegame.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h
index a75db25bf9..274df25dc2 100644
--- a/engines/sci/engine/savegame.h
+++ b/engines/sci/engine/savegame.h
@@ -97,9 +97,6 @@ struct SavegameMetadata {
*/
bool gamestate_save(EngineState *s, Common::WriteStream *save, const Common::String &savename, const Common::String &version);
-// does a delayed saved game restore, used by ScummVM game menu - see detection.cpp / SciEngine::loadGameState()
-void gamestate_delayedrestore(EngineState *s);
-
// does a few fixups right after restoring a saved game
void gamestate_afterRestoreFixUp(EngineState *s, int savegameId);