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author | Colin Snover | 2017-02-04 12:10:36 -0600 |
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committer | Colin Snover | 2017-04-22 13:01:35 -0500 |
commit | 1ed185bbbb59891a906e316956f8b09419094ef3 (patch) | |
tree | 9a0a62d6d1396f98b1b274b7efc2f00edcb93164 /engines/sci/engine/savegame.h | |
parent | 6f75bed90cdf36878f26cc1e091483efcc8091c8 (diff) | |
download | scummvm-rg350-1ed185bbbb59891a906e316956f8b09419094ef3.tar.gz scummvm-rg350-1ed185bbbb59891a906e316956f8b09419094ef3.tar.bz2 scummvm-rg350-1ed185bbbb59891a906e316956f8b09419094ef3.zip |
SCI: Implement delayed restore for SCI32 and move implementations to GuestAdditions
Diffstat (limited to 'engines/sci/engine/savegame.h')
-rw-r--r-- | engines/sci/engine/savegame.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h index a75db25bf9..274df25dc2 100644 --- a/engines/sci/engine/savegame.h +++ b/engines/sci/engine/savegame.h @@ -97,9 +97,6 @@ struct SavegameMetadata { */ bool gamestate_save(EngineState *s, Common::WriteStream *save, const Common::String &savename, const Common::String &version); -// does a delayed saved game restore, used by ScummVM game menu - see detection.cpp / SciEngine::loadGameState() -void gamestate_delayedrestore(EngineState *s); - // does a few fixups right after restoring a saved game void gamestate_afterRestoreFixUp(EngineState *s, int savegameId); |