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authorColin Snover2017-04-17 11:25:31 -0500
committerColin Snover2017-04-23 13:07:25 -0500
commit6f95b1a440c8579a5010c39ca84e2c5fcdfac682 (patch)
treec70a3c4d97a74fed5dde01548698d38bb873eae0 /engines/sci/engine/savegame.h
parenta2d7851e4ddb7c3858b5ee89b95daccf3dfa5531 (diff)
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SCI32: Fix missing mustSetViewVisible data in cloned objects
This information comes directly from script data and is not modified at runtime, so it does not need to be persisted in save games, but does need to be set when reconstructing clones.
Diffstat (limited to 'engines/sci/engine/savegame.h')
-rw-r--r--engines/sci/engine/savegame.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h
index 6284897bd0..151585ac77 100644
--- a/engines/sci/engine/savegame.h
+++ b/engines/sci/engine/savegame.h
@@ -37,6 +37,7 @@ struct EngineState;
*
* Version - new/changed feature
* =============================
+ * 43 - stop saving SCI3 mustSetViewVisible array
* 42 - SCI3 robots and VM objects
* 41 - palette support for newer SCI2.1 games; stable SCI2/2.1 save games
* 40 - always store palvary variables
@@ -67,7 +68,7 @@ struct EngineState;
*/
enum {
- CURRENT_SAVEGAME_VERSION = 42,
+ CURRENT_SAVEGAME_VERSION = 43,
MINIMUM_SAVEGAME_VERSION = 14
#ifdef ENABLE_SCI32
,