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author | Colin Snover | 2017-02-09 19:11:58 -0600 |
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committer | Colin Snover | 2017-04-23 13:07:25 -0500 |
commit | 90c6c0580ec4071d22a50e4c0276ac98e69af38a (patch) | |
tree | 461a6f7a81929cc424839333aee70850a80b6d0f /engines/sci/engine/savegame.h | |
parent | 82994609177c30b69f2be155670253b63469d876 (diff) | |
download | scummvm-rg350-90c6c0580ec4071d22a50e4c0276ac98e69af38a.tar.gz scummvm-rg350-90c6c0580ec4071d22a50e4c0276ac98e69af38a.tar.bz2 scummvm-rg350-90c6c0580ec4071d22a50e4c0276ac98e69af38a.zip |
SCI: Convert Object to use Common::Array for SCI3
In SCI3, index-to-selector tables no longer exist in compiled
object data (instead, the SCI3 VM uses selectors directly and
object data contains a bit map of valid selectors). In ScummVM,
the table is generated by Object::initSelectorsSci3 for
compatibility with the design of the ScummVM SCI VM. For
consistency, _baseVars is converted to use a standard container,
which works for all SCI versions.
The table for SCI3 property offsets is also changed to use a
standard container instead of manually managing the memory with
malloc/free.
Diffstat (limited to 'engines/sci/engine/savegame.h')
-rw-r--r-- | engines/sci/engine/savegame.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h index b6a673b1c0..53377f0b4d 100644 --- a/engines/sci/engine/savegame.h +++ b/engines/sci/engine/savegame.h @@ -37,6 +37,7 @@ struct EngineState; * * Version - new/changed feature * ============================= + * 42 - initial SCI3 support * 41 - palette support for newer SCI2.1 games; stable SCI2/2.1 save games * 40 - always store palvary variables * 39 - Accurate SCI32 arrays/strings, score metadata, avatar metadata @@ -66,7 +67,7 @@ struct EngineState; */ enum { - CURRENT_SAVEGAME_VERSION = 41, + CURRENT_SAVEGAME_VERSION = 42, MINIMUM_SAVEGAME_VERSION = 14 #ifdef ENABLE_SCI32 , |