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authorColin Snover2017-02-24 12:15:57 -0600
committerColin Snover2017-04-22 13:01:37 -0500
commite504efe4da62b3d2e32ffb895b935080be02aed4 (patch)
treeeb8b452309c90ad667039599d743a80bd50cd2fd /engines/sci/engine/savegame.h
parent399551af09420e0b97ce4ee82d0bf368964e1333 (diff)
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SCI32: Add palette code for late SCI2.1mid+ games
Sometime during SCI2.1mid, the palette manager was changed to save and restore the source palette, and to add in-game gamma correction. Previously, only the vary start and target palettes were saved, and gamma correction was only configurable in SSCI by editing RESOURCE.CFG.
Diffstat (limited to 'engines/sci/engine/savegame.h')
-rw-r--r--engines/sci/engine/savegame.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h
index 274df25dc2..72982469e0 100644
--- a/engines/sci/engine/savegame.h
+++ b/engines/sci/engine/savegame.h
@@ -37,6 +37,7 @@ struct EngineState;
*
* Version - new/changed feature
* =============================
+ * 41 - palette support for newer SCI2.1 games
* 40 - always store palvary variables
* 39 - Accurate SCI32 arrays/strings, score metadata, avatar metadata
* 38 - SCI32 cursor
@@ -65,7 +66,7 @@ struct EngineState;
*/
enum {
- CURRENT_SAVEGAME_VERSION = 40,
+ CURRENT_SAVEGAME_VERSION = 41,
MINIMUM_SAVEGAME_VERSION = 14
};