diff options
author | sluicebox | 2018-12-03 12:34:13 -0800 |
---|---|---|
committer | Filippos Karapetis | 2018-12-03 22:34:13 +0200 |
commit | b9c60558369f0c503e82ba029eb5c78583dc3e6b (patch) | |
tree | e56bd3240804a315964410bd5bd7d656b8904105 /engines/sci/engine/script_patches.cpp | |
parent | c22e8ebfd026489ce53daae979c258ea5eb3edea (diff) | |
download | scummvm-rg350-b9c60558369f0c503e82ba029eb5c78583dc3e6b.tar.gz scummvm-rg350-b9c60558369f0c503e82ba029eb5c78583dc3e6b.tar.bz2 scummvm-rg350-b9c60558369f0c503e82ba029eb5c78583dc3e6b.zip |
SCI32: Fix QFG4 copy protection crash, bug #10773 (#1431)
Diffstat (limited to 'engines/sci/engine/script_patches.cpp')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 3acf354f4f..298f9dd006 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -8288,6 +8288,46 @@ static const uint16 qfg4ConditionalVoidPatch[] = { PATCH_END }; +// The copy protection in floppy versions has a script bug which uses disposed +// objects and crashes our interpreter. This appears to work in Sierra's +// interpreter although they fixed the script bug in the CD version. +// +// When asking Dr. Cranium in room 370 about certain potions the game switches +// to a copy protection screen and then back to the conversation. Before the +// switch, craniumTalker is disposed, which in turn disposes craniumThumbs and +// craniumBrow. Disposing these views clears their planes. After returning from +// the protection screen craniumTalker:showAgain is called even though it has +// been disposed. This causes kAddScreenItem to be called on views without +// planes, which is currently an error in our interpreter. +// +// We work around this by reinitializing craniumTalker after the copy protection +// so that showAgain can be safely called. craniumTalker is reinitialized when +// navigating through the conversation menus so this is normal behavior. +// +// Applies to: English PC Floppy, German PC Floppy +// Responsible method: delayMsg:changeState(0) +// Fixes bug: #10773 +static const uint16 qfg4CopyProtectionSignature[] = { + 0x31, 0x06, // bnt 06 + SIG_MAGICDWORD, + 0x35, 0x01, // ldi 01 + 0x65, 0x24, // aTop register + SIG_ADDTOOFFSET(+6), + 0x38, SIG_UINT16(0x0300), // pushi 0300 [ showAgain, hard-coded for floppy ] + SIG_ADDTOOFFSET(+11), + 0x4a, SIG_UINT16(0x0004), // send 04 [ craniumTalker: showAgain ] + SIG_END +}; + +static const uint16 qfg4CopyProtectionPatch[] = { + 0x65, 0x24, // aTop register + 0x38, PATCH_SELECTOR16(init), // pushi init + 0x76, // push0 + PATCH_ADDTOOFFSET(+20), + 0x4a, PATCH_UINT16(0x0008), // send 08 [ craniumTalker: init, showAgain ] + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 0, "prevent autosave from deleting save games", 1, qg4AutosaveSignature, qg4AutosavePatch }, @@ -8301,6 +8341,7 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 83, "fix incorrect array type (floppy)", 1, qfg4TrapArrayTypeFloppySignature, qfg4TrapArrayTypeFloppyPatch }, { true, 320, "fix pathfinding at the inn", 1, qg4InnPathfindingSignature, qg4InnPathfindingPatch }, { true, 320, "fix talking to absent innkeeper", 1, qfg4AbsentInnkeeperSignature, qfg4AbsentInnkeeperPatch }, + { true, 370, "Floppy: fix copy protection", 1, qfg4CopyProtectionSignature, qfg4CopyProtectionPatch }, { true, 440, "fix setLooper calls (1/2)", 1, qg4SetLooperSignature1, qg4SetLooperPatch1 }, { true, 470, "fix Magda room disposal", 1, qfg4MagdaDisposalSignature, qfg4MagdaDisposalPatch }, { true, 530, "fix setLooper calls (1/2)", 4, qg4SetLooperSignature1, qg4SetLooperPatch1 }, |