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authorFilippos Karapetis2010-06-27 23:20:08 +0000
committerFilippos Karapetis2010-06-27 23:20:08 +0000
commit048ceb73d36e4729cb9c8dde292043c32a554234 (patch)
treeb060e72c936d24063c5d2ea243c6a677f18f8bf1 /engines/sci/engine/state.h
parenta887d4898db9c954f29972e8bfb5155659069e4b (diff)
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SCI: Removed the hack for loading games from the launcher from run_vm(). This is now done on startup. This should fix loading from the launcher for LSL6
svn-id: r50406
Diffstat (limited to 'engines/sci/engine/state.h')
-rw-r--r--engines/sci/engine/state.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index b47b739007..2fcad5b2e4 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -152,8 +152,6 @@ public:
SegmentId variablesSegment[4]; ///< Same as above, contains segment IDs
int variablesMax[4]; ///< Max. values for all variables
- int loadFromLauncher;
-
AbortGameState abortScriptProcessing;
bool gameWasRestarted;