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authorWillem Jan Palenstijn2016-07-02 21:19:29 +0200
committerWillem Jan Palenstijn2016-07-06 21:06:12 +0200
commitd832a232411e3f931fba41b1a92155264156d1a5 (patch)
treea6ef9f51581b04b5aca9decd2d101d54bb0fff55 /engines/sci/engine/state.h
parente243147f1ea8715b06312d66c6b48d473feb3cdc (diff)
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SCI32: Add SaveFileRewriteStream for read/write access to files
At least Phantasmagoria and PQ:SWAT require this. This adds a ReadStream/WriteStream to support this. It replaces the previous VirtualIndexFile which required reimplementation of most read/write functions.
Diffstat (limited to 'engines/sci/engine/state.h')
-rw-r--r--engines/sci/engine/state.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index cf9a753f5c..baca4a503b 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -131,10 +131,6 @@ public:
int16 _lastSaveVirtualId; // last virtual id fed to kSaveGame, if no kGetSaveFiles was called inbetween
int16 _lastSaveNewId; // last newly created filename-id by kSaveGame
-#ifdef ENABLE_SCI32
- VirtualIndexFile *_virtualIndexFile;
-#endif
-
// see detection.cpp / SciEngine::loadGameState()
bool _delayedRestoreGame; // boolean, that triggers delayed restore (triggered by ScummVM menu)
int _delayedRestoreGameId; // the saved game id, that it supposed to get restored (triggered by ScummVM menu)