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authorFilippos Karapetis2010-06-01 14:41:48 +0000
committerFilippos Karapetis2010-06-01 14:41:48 +0000
commite083c20da1aab0090a5fc3ea624c9810c63dad52 (patch)
tree8afe1c12bdba317e799049cdd49dec49281e728f /engines/sci/engine/state.h
parent400542a1fe688bb702a89333c833bc1d89dd1ed4 (diff)
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The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
svn-id: r49372
Diffstat (limited to 'engines/sci/engine/state.h')
-rw-r--r--engines/sci/engine/state.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index ad9de9e13e..2025b49f51 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -160,10 +160,6 @@ public:
*/
void shrinkStackToBase();
- /* System strings */
- SegmentId sys_strings_segment;
- SystemStrings *sys_strings;
-
reg_t _gameObj; /**< Pointer to the game object */
int gc_countdown; /**< Number of kernel calls until next gc */